Class: RTP.Slider

Methods

Events

Method invocations

Event Triggers

Functions

Scopes

Source Code

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/*  RTP.Slider.js - experimental release  https://github.com/mgreter/slider*/;/*  Copyright (c) Marcel Greter 2010/2012 - rtp.ch - RTP jQuery Slider 0.12.3  This is free software; you can redistribute it and/or modify it under the terms  of the [GNU General Public License](http://www.gnu.org/licenses/gpl-3.0.txt),  either version 3 of the License, or (at your option) any later version.*/;/*  Copyright (c) Marcel Greter 2010 - rtp.ch - RTP Multi Event Dispatcher v0.8.2  This is free software; you can redistribute it and/or modify it under the terms  of the [GNU General Public License](http://www.gnu.org/licenses/gpl-3.0.txt),  either version 3 of the License, or (at your option) any later version.  Example:  var xml_doc, xsl_doc;  var mevent = new RTP.Multievent(function() {     // do something with xml_doc and xsl_doc  })  // mevent is satisfied when all have been called  var xml_complete = mevent.prerequisite();  var xsl_complete = mevent.prerequisite();  // load url and call mevent prerequisites / store doc when completed  _ajax.load(xml_url, function (doc) { xml_doc = doc; xml_complete(); });  _ajax.load(xsl_url, function (doc) { xsl_doc = doc; xsl_complete(); });*/if (!window.RTP) window.RTP = {}; // ns/* @@@@@@@@@@ CONSTRUCTOR @@@@@@@@@@ */// constructor (variables/settings and init)RTP.Multievent = function (cb){   this.cb = cb; // callback when satisifed   this.ids = 0; // registered prerequisites   this.args = {}; // save callback arguments   this.required = 0; // registered prerequisites   this.listeners = []; // some additional listeners   this.satisfied = []; // satisfied prerequisites};/* @@@@@@@@@@ RTP CLASS @@@@@@@@@@ */// extend class prototype(function (prototype){   // get function checker   var isFn = jQuery.isFunction;   // @@@ request a new prerequisite that must be satisfied @@@   prototype.prerequisite = function(arg)   {      var cb = isFn(arg) ? arg : null;      var name = isFn(arg) ? null : arg;      var self = this;      this.required ++;      var id = this.ids ++;      this.satisfied[id] = false;      // return function to be called to signal satisfaction      return function ()      {         if (!self.satisfied[id])         {            if (cb) cb();            self.required --;            self.satisfied[id] = true;            if (name) self.args[name] = arguments;            if (self.required == 0 & self.cb)            {               self._cb = self.cb;               self.cb = false;               for(var i = 0; i < self.listeners.length; i++)               { self.listeners[i]() }               return self._cb();            }         }      }   };   // @@@ finish this multievent @@@   prototype.finish = function()   {      /* call this method when you add prerequisites dynamically */      /* this will fire the callback immediately if no prerequisites */      /* were registered, otherwise we will wait till they are satisfied */      // execute the callback on no prerequisites      if (this.ids == 0 & this.cb)      {         this._cb = this.cb;         this.cb = false;         for(var i = 0; i < this.listeners.length; i++)         { this.listeners[i]() }         return this._cb();      }   };// EO extend class prototype})(RTP.Multievent.prototype);;/*  Copyright (c) Marcel Greter 2012 - OCBNET Layouter 1.0.0  This plugin available for use in all personal or commercial projects under both MIT and GPL licenses.  The Layouter takes care of widgets that have aspect ratios.  These Widgets can run into problem when the scrollbar appears.  This lib does the same as any (tested) browser does when displaying  images with an aspect ratio and a flexible width. When the vertical  scrollbar appears due to the widget/image beeing to tall, the width  of the widget would be decreased which in turn decreases the height.  This then can make the scrollbar to disapear again, which in turn  would increase the width and height of the widget again. To solve  this endless loop, we force a vertical scrollbar to be shown.  This fixes layout and scrollbar problems like these:  http://stackoverflow.com/questions/6818096*//* @@@@@@@@@@ STATIC CLASS @@@@@@@@@@ */// create private scope(function (jQuery){   // jquery win and body object   // body will be set when the first   // widget is added to the collection   var win = jQuery(window), body = null;   // frames per second to layout   // only needed when not in vsync mode   var fps = 60;   // store scheduled timeout   var scheduled;   // widgets without parent   var roots = jQuery();   // widgets to be layouted   var widgets = jQuery();   // old body overflow style   var overflow_x, overflow_y;   // get the user agent string in lowercase   // copy feature from jquery migrate plugin   // this was included in jquery before v1.9   var ua = navigator.userAgent.toLowerCase();   // only match for ie and mozilla so far   var match = // /(chrome)[ \/]([\w.]+)/.exec( ua ) ||               // /(webkit)[ \/]([\w.]+)/.exec( ua ) ||               // /(opera)(?:.*version|)[ \/]([\w.]+)/.exec( ua ) ||               /(msie) ([\w.]+)/.exec( ua ) ||               ua.indexOf("compatible") < 0 & /(mozilla)(?:.*? rv:([\w.]+)|)/.exec( ua ) ||               [];   // get splitted information about the user agent   var browser = match[ 1 ] || '', version = match[ 2 ] || '0';   // defer the resize event and filter multiple calls   // this is a bugfix for ie 8 where the resize event may is   // triggered multiple times when scrollbars appear/disappear   var vsync = ! browser == 'msie' || parseInt(version, 10) != 8;   // get firefox mode on startup / initialization   // firefox will show both scrollbars when the layout   // does not 'fit' perfectly. All other browsers will   // only show the scrollbar in the direction needed.   var firefox_overflow = browser == 'mozilla';   // use requestAnimationFrame to defer functions   // this seems to work quite well, so include it   var setDefered = window.requestAnimationFrame,       clearDefered = window.cancelAnimationFrame ||                      window.cancelRequestAnimationFrame;   // search for requestAnimationFrame by vendor   var vendors = ['ms', 'moz', 'webkit', 'o'];   // loop vendors until the request animation frame function is found   for(var x = 0; x < vendors.length & !setDefered; ++x)   {      setDefered = window[vendors[x]+'RequestAnimationFrame'];      clearDefered = window[vendors[x]+'CancelAnimationFrame'] ||                     window[vendors[x]+'CancelRequestAnimationFrame'];   }   // create function to take out delay argument (returns identifier)   if (setDefered) var callDefered = function (cb) { return setDefered(cb); };   // use timeouts as a fallback   if (!callDefered) callDefered = window.setTimeout;   if (!clearDefered) clearDefered = window.clearTimeout;   // remember default functions   var defCallDefered = callDefered;   var defClearDefered = clearDefered;   // static local function   // call function on all widgets   function exec(fn, data, widgets)   {      // loop all widgets in order of registration      for(var i = 0, l = widgets.length; i < l; i++)      {         // call method in widget context         if (jQuery.isFunction(widgets[i][fn]))         { widgets[i][fn].call(widgets[i], data); }      }   }   // EO exec   // static local function   // call function on all widgets   function layout(data, widgets)   {      // first call pre on all widgets      [call]exec('preLayout', data, widgets);      // loop all widgets in order of registration      for(var i = 0, l = widgets.length; i < l; i++)      {         // get childrens for widget from options         var children = widgets[i].layout.children;         // call layout for all childrens         if (children & children.length)         { [call]layout(data, children); }      }      // then call update on all widgets      [call]exec('postLayout', data, widgets);   }   // EO layout   // static local function   // call function on all widgets   function finalize(data, widgets)   {      // first call post on all widgets      [call]exec('updateLayout', data, widgets);      // loop all widgets in order of registration      for(var i = 0, l = widgets.length; i < l; i++)      {         // get childrens for widget from options         var children = widgets[i].layout.children;         // call finalize for all childrens         if (children & children.length)         { [call]finalize(data, children); }      }   }   // EO finalize   // static global function   // do the layout on all widgets   function Manager (force, widgets)   {      // shared data (assign flag)      var data = { force: force };      // get nodes to manage in this run      var nodes = widgets ? jQuery(widgets) : roots;      // restore the previous overflow style on the document body      // needed so our layout can trigger the scrollbar to appear/disapear      if (overflow_y) { body.css('overflow-y', overflow_y); overflow_y = null; }      if (overflow_x) { body.css('overflow-x', overflow_x); overflow_x = null; }      // get the initial dimensions      var body_1st_x = win.innerWidth();      var body_1st_y = win.innerHeight();      // reflow layout      [call]layout(data, nodes);      // get the dimensions afterwards      var body_2nd_x = win.innerWidth();      var body_2nd_y = win.innerHeight();      if (body_1st_x != body_2nd_x || body_1st_y != body_2nd_y)      // if (body_1st_x > body_2nd_x || body_1st_y > body_2nd_y)      {         // reflow layout         [call]layout(data, nodes);         // get the dimensions afterwards         var body_3rd_x = win.innerWidth();         var body_3rd_y = win.innerHeight();         if (body_2nd_x != body_3rd_x || body_2nd_y != body_3rd_y)         // if (body_2nd_x < body_3rd_x || body_2nd_y < body_3rd_y)         {            // check if we should force the horizontal scrollbar            if (firefox_overflow || body_2nd_y != body_3rd_y)            {               // store previous scollbar setting               overflow_x = body.css('overflow-x');               // reset to scroll if not hidden               if (overflow_x != 'hidden')               { body.css('overflow-x', 'scroll'); }            }            // check if we should force the vertical scrollbar            if (firefox_overflow || body_2nd_x != body_3rd_x)            {               // store previous scollbar setting               overflow_y = body.css('overflow-y');               // reset to scroll if not hidden               if (overflow_y != 'hidden')               { body.css('overflow-y', 'scroll'); }            }            // reflow layout            [call]layout(data, nodes);         }         // EO if 2nd changed      }      // EO if 1st changed      // execute last (only once)      [call]finalize(data, nodes);   };   // EO Manager   // static global function   Manager.config = function (key, value)   {      // assign config option      switch (key)      {         case 'fps': fps = value; break;         case 'vsync': vsync = value; break;         case 'default':            callDefered = defCallDefered;            clearDefered = defClearDefered;         break;         case 'fallback':            callDefered = window.setTimeout;            clearDefered = window.clearTimeout;         break;      }      // reassign the resizer function      resizer = vsync ? function () { [call]Manager(); } : deferer;   };   // EO config   // static global function   // schedule a layout call in delay ms   // normally we keep the current waiting timeout   // set reset if you want to reschedule the repaint   Manager.schedule = function (delay, reset)   {      // do not re-schedule, execute the first timeout.      // we want it to be called from time to time      if (!reset & scheduled) return;      // we should reset the scheduled callback      // this will enforce the delay to stay      if (scheduled) clearDefered(scheduled);      // schedule a layout execution      scheduled = callDefered(function()      {         // call layout         [call]Manager();         // reset timer status         // we are ready for more         scheduled = null;      }, delay || 0);   }   // EO Manager.schedule   // EO Manager.defer   Manager.defer = function (fn, delay)   {      // delay is optional      if (typeof delay == 'undefined')      { delay = 1000 / fps; }      // add scheduled function      return callDefered(fn, delay);   }   // EO Manager.defer   // EO Manager.undefer   Manager.undefer = function (scheduled)   {      // clear scheduled function      return clearDefered(scheduled);   }   // EO Manager.undefer   // static global function   // add a widget under our control   Manager.add = function (widget)   {      // assign the body object only once      if (!body) body = jQuery('BODY:first');      // extend/initialize layout options property      widget.layout = jQuery.extend({ children: [] }, widget.layout)      // check if widget has a parent with children      // add ourself to our parent's children array      if (widget.layout & widget.layout.parent)      {         if (!widget.layout.parent.layout.children)         { widget.layout.parent.layout.children = []; }         widget.layout.parent.layout.children.push(widget);      }      // otherwise it's a root widget without parent      else { roots = roots.add(jQuery(widget)); }      // call start layout hook on widget      if (jQuery.isFunction(widget.startLayout))      { widget.startLayout.call(widget); }      // jQueryfy input argument      widget = jQuery(widget);      // attach resize event to call resizer      if (widgets.length == 0 & widget.length > 0)      { jQuery(window).bind('resize', resizer); }      // push instances to static array      widgets = widgets.add(widget)      // make static array a global      // Manager.widgets = widgets;      // Manager.roots = roots;   };   // EO Manager.add   // static global function   // add a widget under our control   Manager.del = function (widget)   {      // call stop layout hook on widget      if (jQuery.isFunction(widget.stopLayout))      { widget.stopLayout.call(widget); }      // jQueryfy input argument      widget = jQuery(widget);      // remove from static arrays      widgets = widgets.not(widget)      roots = roots.not(widget);      // remove the resize handler when there are no widgets left      if (widgets.length == 0) jQuery(window).unbind('resize', resizer);      // make static array a global      // Manager.widgets = widgets;      // Manager.roots = roots;   };   // EO Manager.del   // make static array a global   // Manager.widgets = widgets;   // Maybe we should defer the resize event.   // This is needed to avoid a possible endless   // loop in internet explorer 8. This Browser   // can trigger resize events after scrollbars   // appear/disapear or on reflow of some element.   // IE 7 and below always show a scrollbar, so this   // problem does not seem to exist, otherwise we   // should also set those browsers to defer the resize.   // only enqueue one   var resizing = false;   // @@@ function: deferer @@@   var deferer = function ()   {      // only register one callback      if (resizing) return false;      // register a callback for next idle loop      resizing = callDefered(function()      {         // call layouter         [call]Manager();         // reset the lock         resizing = false;      }, 1000 / fps)   }   // @@@ EO function: deferer @@@   // Set resizer to the desired function to execute.   // Set this on initialization as the decision is always   // based on information that must not change during runtime.   // Will be bound to resize event when first widget is added.   var resizer = vsync ? function () { [call]Manager(); } : deferer;   // make sure our global namespace exists   // but do not reset it if already present   if (typeof OCBNET == 'undefined') OCBNET = {};   // assign class to global namespace   OCBNET.Layout = Manager;})(jQuery);// EO private scope;// taken from http://api.jquery.com/jQuery.cssHooks/(function($) {   if ( !$.cssHooks )   {      throw("jQuery 1.4.3+ is needed for this plugin to work");      return;   }   var css3 = [      'boxSizing',      'transform',      'perspective',      'transformStyle',      'backfaceVisibility'   ];   function styleSupport( prop )   {      var vendorProp, supportedProp,          capProp = prop.charAt(0).toUpperCase() + prop.slice(1),          prefixes = [ "Moz", "Webkit", "O", "ms" ],          div = document.createElement( "div" );      if ( prop in div.style )      {         supportedProp = prop;      }      else      {         for ( var i = 0; i < prefixes.length; i++ )         {            vendorProp = prefixes[i] + capProp;            if ( vendorProp in div.style )            {               supportedProp = vendorProp;               break;            }         }      }      div = null;      $.support[ prop ] = supportedProp      return supportedProp;   }   var i = css3.length; while (i--)   {      (function()      {         var attr = css3[i],               support = [call]styleSupport( attr );         // Set cssHooks only for browsers that         // supports a vendor-prefixed style only         if ( support & support !== attr )         {            $.cssHooks[attr] =            {               get: function( elem, computed, extra )               {                  return $.css( elem, support );               },               set: function( elem, value)               {                  elem.style[ support ] = value;               }            };         }      })()   }})(jQuery);;/*  Copyright (c) Marcel Greter 2011/2013 - OCBNET Gestures 0.0.0  This is free software; you can redistribute it and/or modify it under the terms  of the [GNU General Public License](http://www.gnu.org/licenses/gpl-3.0.txt),  either version 3 of the License, or (at your option) any later version.*/;// @@@ private scope @@@(function(){   // @@@ private fn: trap @@@   function trap (handleObj)   {      // get current handler for event      var handler = handleObj.handler;      // @@@ closure fn: trapped @@@      var trapped = function (evt)      {         // call the original handler first         var rv = handler.call(this, evt);         // check if event propagation was disabled         if (rv == false || evt.isPropagationStopped())         {            // store some event attributes            var type = evt.type,                isTrigger = evt.isTrigger,                isPropagationStopped = evt.isPropagationStopped,                isImmediatePropagationStopped = evt.isImmediatePropagationStopped;            // add trap prefix to event            // for custom event on target            evt.type = 'trap' + evt.type;            // force custom event propagating            evt.isPropagationStopped = function () { return false; };            evt.isImmediatePropagationStopped = function () { return false; }            // this will bubble up so you can            // handle that trapped event anyway            // XXX: Maybe call on parent instead            jQuery(evt.currentTarget).parent().trigger(evt);            // restore some event attributes            evt.type = type; evt.isTrigger = isTrigger;            if (isPropagationStopped) evt.stopPropagation();            if (isImmediatePropagationStopped) evt.stopImmediatePropagation();            // return the same as original handler            if (typeof rv != 'undefined') return rv;         }         // EO if not propagating      }      // @@@ EO closure fn: trapped @@@      // reset given handler      handleObj.handler = trapped;   }   // @@@ EO private fn: trap @@@   // special event callback   var special = { add : trap };   // check for mouse interface   if ( 'onmousedown' in window )   {      // register common event types to trap      jQuery.event.special['mouseup'] = special;      jQuery.event.special['mouseout'] = special;      jQuery.event.special['mouseover'] = special;      jQuery.event.special['mousemove'] = special;      jQuery.event.special['mousedown'] = special;   }   // check for touch interface   if ( 'ontouchstart' in window )   {      // register common event types to trap      jQuery.event.special['touchend'] = special;      jQuery.event.special['touchmove'] = special;      jQuery.event.special['touchstart'] = special;      jQuery.event.special['touchcancel'] = special;   }   // check if we have a pointer interface (ie11)   if ( window.navigator['pointerEnabled'] & window.navigator["maxTouchPoints"] > 0 )   {      // register common event types to trap      jQuery.event.special['pointerup'] = special;      jQuery.event.special['pointermove'] = special;      jQuery.event.special['pointerdown'] = special;      jQuery.event.special['pointercancel'] = special;   }   // check if we have a pointer interface (ie10)   else if ( window.navigator['msPointerEnabled'] & window.navigator["msMaxTouchPoints"] > 0 )   {      // register common event types to trap      jQuery.event.special['MSPointerUp'] = special;      jQuery.event.special['MSPointerMove'] = special;      jQuery.event.special['MSPointerDown'] = special;      jQuery.event.special['MSPointerCancel'] = special;   }})()// @@@ EO private scope @@@;/*  Copyright (c) Marcel Greter 2012 - OCBNET gesture 0.0.0  This plugin available for use in all personal or commercial projects under both MIT and GPL licenses.*/// make sure our global namespace exists// but do not reset it if already presentif (typeof OCBNET == 'undefined') var OCBNET = {};// detect chrome for special implementationvar isChromium = window.chrome,    vendorName = window.navigator.vendor;// decide if we are going to scroll or pan on first touch move event// this seems to be the correct implementation for google chrome, altough// it also seems to work without this and a proper setup for swipeMinDistancevar decideScrollOrPanOnFirst = isChromium !== null & vendorName === "Google Inc.";/* @@@@@@@@@@ STATIC CLASS @@@@@@@@@@ */// create private scope(function (jQuery){   // static array   var fingers = {};   var gestures = [];   // static counter   var count = 0;   // store all fingers down at any time   // used to store some static information   // each finger can be involved in multiple   // gesture and it makes it possible to get   // the associated finger data only with the id   var surface = {};   // @@@ Object Constructor @@@   OCBNET.Gestures = function (el, config)   {      // dom element      this.el = el;      // create initial configuration      this.config = jQuery.extend({         // native features         // mostly for pan-y         native: {},         // in how many angle sectors         // should swipes be distributed         swipeSectors: 2,         // minimum distance to find         // the appropriate swipe sector         swipeMinDistance: 15,         // decide on first touch move handler         // if we should pan ourself or leave it         // to the user agent to do the scrolling         decideOnFirst: decideScrollOrPanOnFirst      }, config, true);      // assign a static id      this.id = count ++;      // add our instance      gestures.push(this);      // count fingers      this.fingers = 0;      // maximum fingers      this.maximum = 0;      // attached fingers      this.finger = {};      // finger ids in order      this.ordered = [];      // link to static arrays      this.surface = surface;      // bind ...      jQuery(el)         // do not allow dragging of any gesture elements         .bind('dragstart', function () { return false; })      // call all further initializers (mouse/touch)      for (var i = 0, l = this.init.length; i < l; i++)      {         // binds specific event handlers         this.init[i].apply(this, arguments);      }   };   // @@@ EO Object Constructor @@@   // @@@ finger got up somewhere on surface @@@   OCBNET.Gestures.fingerup = function (evt)   {      // process all registered gestures      var g = gestures.length; while (g--)      {         // does nothing for unknown finger         gestures[g].fingerUp(evt);      }      // finger may be deleted      if (fingers[evt.id])      {         // update shared finger         fingers[evt.id].x = evt.x;         fingers[evt.id].y = evt.y;      }   };   // @@@ EO: fingerup @@@   // @@@ move all fingers on surface @@@   // emulate event chain for all gestures   OCBNET.Gestures.fingermove = function (evt)   {      // get all gestures for finger      var gestures = surface[evt.id];      // check if we have some gestures      if (typeof gestures != 'undefined')      {         // process all registered gestures         for(var g = 0, l = gestures.length; g < l; g++)         {            // call move for this finger            gestures[g].fingerMove(evt);            // exit loop if propagation stopped            if (evt.isPropagationStopped()) break;         }         // update shared finger         fingers[evt.id].x = evt.x;         fingers[evt.id].y = evt.y;      }   };   // @@@ move all fingers on surface @@@   OCBNET.Gestures.fingersmove = function (evt)   {      // now process all finger ids      for (var id in surface)      {         // create new fingermove event object         var event = jQuery.Event('fingermove',         {            id : id,            x : evt.x,            y : evt.y,            originalEvent: evt         });         // call move for each finger         OCBNET.Gestures.fingermove(event);      }   };   // @@@ EO move all fingers on surface @@@   // @@@ remove all fingers on surface @@@   OCBNET.Gestures.fingersup = function (evt)   {      // process all registered gestures      var g = gestures.length; while (g--)      {         // now process all finger ids         for (var id in gestures[g].finger)         {            // create new fingermove event object            var event = jQuery.Event('fingerup',            {               id : id,               x : evt.x,               y : evt.y,               originalEvent: evt            });            // call move for each finger            gestures[g].fingerUp(event);         }      }   };   // @@@ EO remove all fingers on surface @@@   // @@@ Object Constructor @@@   OCBNET.Gestures.Finger = function (opt)   {      this.id = opt.id;      this.x = opt.x;      this.y = opt.y;   };   // @@@ EO Object Constructor @@@   // @@@ Class declaration @@@   (function (prototype)   {      // create objects on prototype      prototype.init = [];      // @@@ method: fingerDown @@@      prototype.fingerDown = function (evt)      {         // for optimizer         var gesture = this;         // create a local finger for this gesture         // you decide when to update properties         var finger = new OCBNET.Gestures.Finger(evt);         // create a new finger shared across all instances         if (typeof fingers[evt.id] == 'undefined')         { fingers[evt.id] = new OCBNET.Gestures.Finger(evt); }         // create a new finger down event         var event = new jQuery.Event('handstart',         {            dx: 0, dy: 0,            finger: finger,            gesture: gesture,            originalEvent: evt         });         // only call event on the given element         // this means the event will not bubble         jQuery(gesture.el).triggerHandler(event);         // abort this hand gesture right now         if (event.isDefaultPrevented()) return;         // finger not yet known         if (![call]this.hasFinger(finger.id))         {            // increase counter            gesture.fingers ++;            // remember maximum fingers on gesture            if (gesture.maximum < gesture.fingers)            { gesture.maximum = gesture.fingers; }            // add finger to ordered list            gesture.ordered.push(finger.id);            // attach finger to gesture            gesture.finger[finger.id] = finger;            // calculations            gesture.start = {               center : [call]gesture.getCenter(),               rotation : [call]gesture.getRotation(),               distance : [call]gesture.getDistance()            }            // offset position            gesture.offset = { x : 0, y : 0 }            // get the center from last move            gesture.center = gesture.start.center;            // offset rotation and distance            gesture.rotation = 0; gesture.distance = 0;            // create surface array            if (!surface[finger.id])            { surface[finger.id] = []; }            // push finger to surface            surface[finger.id].push(gesture);            // create and init a copy for move            gesture.move = jQuery.extend({}, gesture.start);         }         // EO if not used      }      // @@@ EO method: fingerDown @@@      // @@@ private fn: fingerMove @@@      prototype.fingerMove = function(evt)      {         // init variables         var id = evt.id,             gesture = this;         // check that finger is known         if ([call]gesture.hasFinger(id))         {            // get the actual finger instance            var finger = [call]gesture.getFinger(id);            // update position            finger.x = evt.x;            finger.y = evt.y;            // calculate shared delta move            var dx = fingers[id].x - evt.x,                dy = fingers[id].y - evt.y;            // calculations            gesture.move = {               center : [call]gesture.getCenter(),               rotation : [call]gesture.getRotation(),               distance : [call]gesture.getDistance()            }            // offset position            gesture.offset = {               x : gesture.move.center.x - gesture.start.center.x,               y : gesture.move.center.y - gesture.start.center.y            }            // get the center from last move            gesture.center = gesture.move.center;            // offset rotation and distance            gesture.rotation = gesture.move.rotation - gesture.start.rotation;            gesture.distance = gesture.move.distance - gesture.start.distance;            // detect swipes to dispatch by offsets            var deltaX = Math.abs(gesture.offset.x),                deltaY = Math.abs(gesture.offset.y);            // handler options            var options =            {               dx: dx, dy: dy,               finger: finger,               gesture: gesture,               originalEvent: evt            }            // trigger hand move event            // event does not bubbles up            jQuery(gesture.el).triggerHandler            (               new jQuery.Event('handmove', options)            );            // check if there is a swipe movement            if (typeof gesture.swipeSector == 'undefined')            {               // check if we have the minimum move/slop distance reached for a swipe               if (this.config.decideOnFirst || Math.pow(this.config.swipeMinDistance, 2) < deltaX*deltaX + deltaY*deltaY)               {                  // determine in which sector the swipe was                  // get the rotation of the swipe to match to sector                  var angle = Math.atan2(deltaY, deltaX) * 180 / Math.PI;                  gesture.swipeSector = parseInt(angle / 90 * this.config.swipeSectors, 10);                  gesture.swipeSector = Math.min(gesture.swipeSector, this.config.swipeSectors - 1);               }            }            // EO if no swipe yet            // check if swipe has been started            // always keep swipe in same sector            if (typeof gesture.swipeSector != 'undefined')            {               // trigger hand swipe event               // event does not bubbles up               jQuery(gesture.el).triggerHandler               (                  new jQuery.Event('handswipe', options)               );            }            // EO if swiping            // check multifinger gesture            if (gesture.fingers > 1)            {               // trigger hand transform event               // event does not bubbles up               jQuery(gesture.el).triggerHandler               (                  new jQuery.Event('handtransform', options)               );            }            // EO if multifinger gesture         }         // EO if finger is known      }      // @@@ EO method: fingerMove @@@      // @@@ method: fingerUp @@@      prototype.fingerUp = function (evt)      {         // init variables         var id = evt.id,             gesture = this;         // finger was used         if ([call]gesture.hasFinger(id))         {            // get the actual finger instance            var finger = [call]gesture.getFinger(id);            // update position            finger.x = evt.x;            finger.y = evt.y;            // calculate shared delta move            var dx = fingers[id].x - evt.x,                dy = fingers[id].y - evt.y;            // calculations            gesture.stop = {               center : [call]gesture.getCenter(),               rotation : [call]gesture.getRotation(),               distance : [call]gesture.getDistance()            }            // offset position            gesture.offset = {               x : gesture.stop.center.x - gesture.start.center.x,               y : gesture.stop.center.y - gesture.start.center.y            }            // get the center from last move            gesture.center = gesture.stop.center;            // offset rotation and distance            gesture.rotation = gesture.stop.rotation - gesture.start.rotation;            gesture.distance = gesture.stop.distance - gesture.start.distance;            // create a new finger down event            var event = new jQuery.Event('handstop',            {               dx: dx, dy: dy,               finger: finger,               gesture: gesture            });            // only call event on the given element            // this means the event will not bubble            jQuery(gesture.el).triggerHandler(event);            // abort this hand gesture right now            // if (finger.isDefaultPrevented()) return;            // decrease fingers            gesture.fingers --;            // stop swipe movement            delete gesture.offset;            delete gesture.rotation;            delete gesture.distance;            delete gesture.swipeSector;            // get index of finger in current gesture            var idx = jQuery.inArray(finger.id, gesture.ordered)            // remove finger from order array            gesture.ordered.splice(idx, 1);            // remove the finger from the gesture            delete gesture.finger[id];            // remove from surface (find index and remove via splice)            var idx = jQuery.inArray(gesture, surface[id]);            if (idx != -1) surface[id].splice( idx, 1 );            // remove statucs if array is empty            if (surface[id].length == 0)            {               delete fingers[id];               delete surface[id];            }         }         // EO if used      };      // @@@ EO method: fingerUp @@@      // @@@ method: getCenter @@@      prototype.getCenter = function ()      {         // create center object         var center = { x : 0, y : 0 };         // sum up all attributes         for (var id in this.finger)         {            // get finger from this gesture            var finger = this.finger[id];            // sum up all finger positions            center.x += finger.x; center.y += finger.y;         }         // EO each finger         // normalize x/y value         if (this.fingers)         {            center.x /= this.fingers;            center.y /= this.fingers;         }         // return center         return center;      };      // @@@ EO method: getCenter @@@      // @@@ method: getRotation @@@      prototype.getRotation = function ()      {         // need at least 2 fingers         if (this.fingers < 2) return 0;         // declare variables         var x = 0, y = 0, c = 0;         // process all fingers down for this gesture         for (var i = 0, l = this.ordered.length; i < l; i++)         {            // get the first finger            var i_id = this.ordered[i],                i_finger = this.finger[i_id];            // process all other fingers            for (var n = i + 1; n < l; n++)            {               // increase counter               c ++;               // get the second finger               var n_id = this.ordered[n],                   n_finger = this.finger[n_id];               // get the distance on each axis               x += (n_finger.x - i_finger.x);               y += (n_finger.y - i_finger.y);            }            // EO process other fingers         }         // EO process all fingers         // normalize values         x /= c; y /= c;         // return the calulcated rotation angle         return Math.atan2(y, x) * 180 / Math.PI;      };      // @@@ EO method: getRotation @@@      // @@@ method: getDistance @@@      prototype.getDistance = function ()      {         // need at least 2 fingers         if (this.fingers < 2) return 0;         // declare variables         var x = 0, y = 0, c = 0;         // process all fingers down for this gesture         for (var i = 0, l = this.ordered.length; i < l; i++)         {            // get the first finger            var i_id = this.ordered[i],                i_finger = this.finger[i_id];            // process all other fingers            for (var n = i + 1; n < l; n++)            {               // increase counter               c ++;               // get the second finger               var n_id = this.ordered[n],                   n_finger = this.finger[n_id];               // get the absolute distance on each axis               x += Math.abs(n_finger.x - i_finger.x);               y += Math.abs(n_finger.y - i_finger.y);            }            // EO process other fingers         }         // EO process all fingers         // normalize values         x /= c; y /= c;         // calculate distance         return Math.sqrt(x*x + y*y);      };      // @@@ EO method: getDistance @@@      // @@@ method: hasFinger @@@      prototype.hasFinger = function (id)      {         // return if id is known         return id in this.finger;      }      // @@@ EO method: hasFinger @@@      // @@@ method: hasFinger @@@      prototype.getFinger = function (id)      {         // return finger instance         return this.finger[id];      }      // @@@ EO method: hasFinger @@@   })(OCBNET.Gestures.prototype);   // @@@ EO Class declaration @@@   // @@@ jQuery fn: gesture @@@   jQuery.fn.gesture = function (config)   {      // process all elements in collection      jQuery(this).each(function (i, el)      {         // get the gesture data from element         // only one gesture for each element         var gesture = jQuery(el).data('gesture');         // check if element is not initialised         if (typeof gesture == 'undefined')         {            // create a new gesture object            // also binds start events to el            gesture = new OCBNET.Gestures(el, config);            // store the object on the element            jQuery(el).data('gesture', gesture);         }         // EO if gesture not initialised         // if gesture is initialised         else         {            // assertion for config change            if (gesture.fingers > 0)            {               // only allow initial config changes               throw('fatal: live config change');            }            // extend the gesture config object            jQuery.extend(gesture.config, config, true);         }         // EO if gesture is initialised      });      // EO each element      // chainable      return this;   }   // @@@ EO jQuery fn: gesture @@@})(jQuery);// EO private scope;/*  Copyright (c) Marcel Greter 2012 - OCBNET Gestures 0.0.0  This plugin available for use in all personal or commercial projects under both MIT and GPL licenses.*//* @@@@@@@@@@ STATIC CLASS @@@@@@@@@@ */// create private scope(function (jQuery){   // check for touch features   if ( 'ontouchstart' in window ) return;   // proper detection for ie10 on desktop (https://github.com/CreateJS/EaselJS/issues/273)   if ( window.navigator['msPointerEnabled'] & window.navigator["msMaxTouchPoints"] > 0 ) return;   // extend class   (function(prototype)   {      // bind additional events for gestures      prototype.init.push(function (el)      {         // create a closure         var closure = this;         // trap mousedown locally on each element         jQuery(el).bind('mousedown', function (evt)         {            // get variables from event            var el = evt.currentTarget,                org = evt.originalEvent;            // get the gesture for current element            // it should be here, otherwise I don't know            // why I would be registered on this element            var gesture = jQuery(el).data('gesture');            // assertion for same object (play safe - dev)            if (gesture !== closure) eval("alert('assertion')");            // create new finger down event object            // you may use it to cancel event bubbeling            var finger = new jQuery.Event('fingerdown',            {               type : 'mouse',               id : evt.which,               x : evt.screenX,               y : evt.screenY,               originalEvent : evt            });            // pass on to gesture handler            gesture.fingerDown(finger)         })      });      // EO bind additional events for gestures   })(OCBNET.Gestures.prototype);   // EO extend class   // trap mouseup globally, "trap" for all cases   jQuery(document).bind('mouseup trapmouseup', function (evt)   {      // mouseup outside of viewport?      // this is known to be very buggy!      if (         evt.clientX < 0 || evt.clientY < 0 ||         evt.clientX > jQuery(window).width() ||         evt.clientY > jQuery(window).height()      )      {         // create new finger object         var event = new jQuery.Event('fingersup',         {            type : 'mouse',            x : evt.screenX,            y : evt.screenY,            originalEvent: evt         });         // release all buttons at once         OCBNET.Gestures.fingersup(event);      }      else      {         // create new finger object         var event = new jQuery.Event('fingerup',         {            type : 'mouse',            id : evt.which,            x : evt.screenX,            y : evt.screenY,            originalEvent: evt         })         // only release the specific button         OCBNET.Gestures.fingerup(event);      }   })   // EO mouseup   // trap mousemove globally, "trap" for all cases   jQuery(document).bind('mousemove', function (evt)   {      // create new fingersmove event object      var event = jQuery.Event('fingersmove',      {         type : 'mouse',         x : evt.screenX,         y : evt.screenY,         originalEvent: evt      });      // always move all fingers at once      OCBNET.Gestures.fingersmove(event);   })   // EO mousemove})(jQuery);// EO private scope;/*  Copyright (c) Marcel Greter 2012 - OCBNET Gestures 0.0.0  This plugin available for use in all personal or commercial projects under both MIT and GPL licenses.*//* @@@@@@@@@@ STATIC CLASS @@@@@@@@@@ */// create private scope(function (jQuery){   // check for touch features   if ( ! ('ontouchstart' in window) ) return;   // proper detection for ie10 on desktop (https://github.com/CreateJS/EaselJS/issues/273)   if ( window.navigator['msPointerEnabled'] & window.navigator["msMaxTouchPoints"] > 0 ) return;   // extend class   (function(prototype)   {      // bind additional events for gestures      prototype.init.push(function (el)      {         // create a closure         var closure = this;         // trap mousedown locally on each element         jQuery(el).bind('touchstart', function (evt)         {            // get variables from event            var el = evt.currentTarget,                org = evt.originalEvent,                touches = org.changedTouches || [];            // get the gesture for current element            // it should be here, otherwise I don't know            // why I would be registered on this element            var gesture = jQuery(el).data('gesture');            // assertion for same object (play safe - dev)            if (gesture !== closure) eval("alert('assertion')");            // process all newly added fingers            jQuery(touches).each(function (i, touch)            {               // create new finger down event object               // you may use it to cancel event bubbeling               var event = new jQuery.Event('fingerdown',               {                  type : 'touch',                  x : touch.clientX || touch.screenX,                  y : touch.clientY || touch.screenY,                  id : touch.identifier,                  originalEvent : evt               });               // pass on to gesture handler               gesture.fingerDown(event)            });         })         // trap mousedown locally on each element         jQuery(el).bind('handswipe', function (evt)         {            // only support default configuration option            if (evt.gesture.config.swipeSectors == 2)            {               // tested only on android so far (from experience this should work on ipad too)               // chrome change the bevahior recently (only firing one touch move after it decided)               if (evt.gesture.swipeSector === 0 & evt.gesture.config.native.panY) evt.preventDefault();               if (evt.gesture.swipeSector === 1 & evt.gesture.config.native.panX) evt.preventDefault();            }         });      });      // EO bind additional events for gestures   })(OCBNET.Gestures.prototype);   // EO extend class   // trap touchend globally, "trap" for all cases   jQuery(document).bind('touchend touchcancel', function (evt)   {      // get variables from the event object      var org = evt.originalEvent,            touches = org.changedTouches || [];      // process all newly added fingers      jQuery(touches).each(function (i, touch)      {         // create new finger object         var event = jQuery.Event('fingerup',         {            type : 'touch',            x : touch.clientX || touch.screenX,            y : touch.clientY || touch.screenY,            id : touch.identifier,            originalEvent: evt         });         // only release the specific button         OCBNET.Gestures.fingerup(event);      });   })   // EO touchend   // trap mousemove globally, "trap" for all cases   // this will be called for every pointer that moved   jQuery(document).bind('touchmove', function (evt)   {      // get variables from the event object      var org = evt.originalEvent,            touches = org.changedTouches || [];      // process all newly added fingers      jQuery(touches).each(function (i, touch)      {         // create new fingermove event object         var event = jQuery.Event('fingermove',         {            type : 'touch',            x : touch.clientX || touch.screenX,            y : touch.clientY || touch.screenY,            id : touch.identifier,            originalEvent: evt         });         // always move all fingers at once         OCBNET.Gestures.fingermove(event);      });   })   // EO MSPointerMove})(jQuery);// EO private scope;/*  Copyright (c) Marcel Greter 2012 - OCBNET Gestures 0.0.0  This plugin available for use in all personal or commercial projects under both MIT and GPL licenses.*//* @@@@@@@@@@ STATIC CLASS @@@@@@@@@@ */// create private scope(function (jQuery){   // proper detection for ie10 on desktop (https://github.com/CreateJS/EaselJS/issues/273)   // this will also be true for ie11 and hopefully for all future IE generations (I dare you MS)   if ( ! (window.navigator['msPointerEnabled'] & window.navigator["msMaxTouchPoints"] > 0) ) return;   // event names may vary   // ie 10 uses vendor prefix   // keep the legacy code here   var evt_name = {      'up' : 'MSPointerUp',      'move' : 'MSPointerMove',      'down' : 'MSPointerDown',      'cancel' : 'MSPointerCancel',      // name for css attributes      'action' : 'ms-touch-action'   };   // https://coderwall.com/p/mfreca   // so feature detection is the way to go, the internet says   // thank you IE for once again keeping things "interesting"   if (      window.navigator['pointerEnabled'] &      window.navigator["maxTouchPoints"] > 0   ) {      // use new names      evt_name = {         'up' : 'pointerup',         'move' : 'pointermove',         'down' : 'pointerdown',         'cancel' : 'pointercancel',         // name for css attributes         'action' : 'touch-action'      };   }   // extend class   (function(prototype)   {      // bind additional events for gestures      prototype.init.push(function (el)      {         // create a closure         var closure = this;         // native actions         var actions = [];         // get object with info about which         // actions should be handled by UA         var action = this.config.native || {};         // push native features to array         if (action.panY) actions.push('pan-y');         if (action.panX) actions.push('pan-x');         // add default value if we have no option yet         if (actions.length == 0) actions.push('none');         // trap pointerdown locally on each element         jQuery(el).bind(evt_name['down'], function (evt)         {            // get variables from event            var el = evt.currentTarget,                org = evt.originalEvent;            // get the gesture for current element            // it should be here, otherwise I don't know            // why I would be registered on this element            var gesture = jQuery(el).data('gesture');            // assertion for same object (play safe - dev)            if (gesture !== closure) eval("alert('assertion')");            // create new finger down event object            // you may use it to cancel event bubbeling            var finger = new jQuery.Event('fingerdown',            {               type : 'pointer',               x : org.pageX,               y : org.pageY,               id : org.pointerId,               originalEvent : evt            });            // pass on to gesture handler            gesture.fingerDown(finger)         })         // this can ie. cancel pointers on scroll         // mostly we will only see pan-x/pan-y here         .css(evt_name['action'], actions.join(' '))      });      // EO bind additional events for gestures   })(OCBNET.Gestures.prototype);   // EO extend class   // use same handler for pointerup and pointercancel   var evt_up = [evt_name['up'], evt_name['cancel']].join(' ');   // trap pointerup globally, "trap" for all cases   // canceled ie. if user decided to scroll not swipe   jQuery(document).bind(evt_up, function (evt)   {      // get variables from the event object      var org = evt.originalEvent;      // create new finger object      var event = new jQuery.Event('fingerup',      {         type : 'pointer',         x : org.pageX,         y : org.pageY,         id : org.pointerId,         originalEvent: evt      });      // only release the specific button      OCBNET.Gestures.fingerup(event);   })   // EO MSPointerUp   // trap pointermove globally, "trap" for all cases   // this will be called for every pointer that moved   jQuery(document).bind(evt_name['move'], function (evt)   {      // get variables from the event object      var org = evt.originalEvent;      // create new finger object      var event = jQuery.Event('fingermove',      {         type : 'pointer',         x : org.pageX,         y : org.pageY,         id : org.pointerId,         originalEvent: evt      });      // move just one finger at once      OCBNET.Gestures.fingermove(event);   })   // EO MSPointerMove})(jQuery);// EO private scope;/*  Copyright (c) Marcel Greter 2010/2012 - rtp.ch - RTP jQuery Slider  This is free software; you can redistribute it and/or modify it under the terms  of the [GNU General Public License](http://www.gnu.org/licenses/gpl-3.0.txt),  either version 3 of the License, or (at your option) any later version.*/// START anonymous scope(function(jQuery){   'use strict';   // declare our namespace   if (!window.RTP) window.RTP = {};   /* @@@@@@@@@@ CONSTRUCTOR @@@@@@@@@@ */   RTP.Slider = function (el, options)   {      // create closure for      // resize event handler      var slider = this;      // only init once      if (slider.inited) { return; }      else { slider.inited = true; }      // create new config by extending with data array      // data options take priority over instance options      var conf = jQuery.extend(true, {}, options, jQuery(el).data());      // connect parent layout widget      slider.layout = { parent: options.parent };      // @@@ private fn: extend @@@      function defaults (config)      {         // create new config         slider.conf = {};         // add more (default) configuration options (deep extend)         // preserves the already set configuration (just set default)         return conf = jQuery.extend(true, slider.conf, config, conf);      }      // @@@ EO private fn: extend @@@      // add defaults      [call]defaults({         // the panel alignment to the position         align: 'center',         // inherits from align         alignPanelDim: false,         alignPanelOpp: false,         alignViewport: false,         // vertical sliding is also supported         vertical: false,         // set float parameter for panels         // will not be set if vertical is true         setFloat: true,         // enable endless carousel         carousel: false,         // the first slide to load after init         // this can also be a callback function         slideFirst: 0,         // how many panels should be visible         // mainly used for the layout sizers, but         // also defines how many panels are cloned         panelsVisible: 1,         // frames per second to draw         // defer all position updates         // leave the UA some idle loops         fps: 25,         // synchronise with monitor         // draw as soon as requested         vsync: false,         // we often want to have margin between         // the slides, but still want to fill the         // while viewport. Computation of this is         // tricky, so I've added this static option.         margin: 0,         // how many panels should be cloned         // if this is set to true, we will use         // the panelsVisible option for this         // set to false to disable cloning         clonePanels: true,         // in which direction should we clone         // adds cloned panels before or after         cloneAfter: true,         cloneBefore: true,         // define which axis of the panel is fixed         // the other axis can be fluid by some ratio         // this is possible by having an image inside         // which spans to 100% in both directions         // may gets overwritten by panelsByViewport sizer         panelFixedAxis: conf.vertical ? 'opp' : 'dim',         // initialize some structures         // they can be used by plugins         // localized texts         text: {},         // templates fragments         tmpl:         {            wrapper : '<div/>',            viewport : '<div/>',            container : '<div/>'         },         // classes to assign         klass:         {            next: 'rtp-slider-next',            current: 'rtp-slider-current',            previous: 'rtp-slider-previous',            vertical: 'rtp-slider-vertical',            horizontal: 'rtp-slider-horizontal',            panel : 'rtp-slider-panel',            wrapper: 'rtp-slider-wrapper',            viewport : 'rtp-slider-viewport',            container : 'rtp-slider-container'         }      });      // EO extend config      // execute all config hooks      // this will add more defaults      slider.trigger('config', defaults);      // assign shortcuts to access nested config      jQuery(['text', 'tmpl', 'klass', 'selector'])      .each(function() { slider[this] = conf[this]; })      // optimize for compiler      var tmpl = slider.tmpl,          klass = slider.klass,          selector = slider.selector;      // assertion for some options      if (isNaN(conf.align))      { conf.align = 0.5; }      if (isNaN(conf.panelsVisible))      { conf.panelsVisible = 1.0; }      // current element is used as our container      var container = slider.container = jQuery(el);      // get all intial panels (slides) once at startup (after config)      var slides = slider.slides = container.find('>.' + klass.panel);      // don't init further if there is only a single slide      if (conf.dontInitSingle & slides.length < 2) return;      // put viewport around container      var viewport = slider.viewport = container         .wrapAll(tmpl.viewport).parent();      // put wrapper around viewport      var wrapper = slider.wrapper = viewport         .wrapAll(tmpl.wrapper).parent();      // move all attributes from container to viewport      var attrs = el.attributes, idx = attrs.length;      // process all attributes      while (idx--)      {         // copy the attribute from container to viewport         viewport.attr(attrs[idx].name, attrs[idx].value);         // remove the attribute on the container         container.removeAttr(attrs[idx].name);      }      // force the container to have no margin and padding      container.css({ 'margin' : '0', 'padding' : '0' });      // add default class to all elements      wrapper.addClass(klass.wrapper);      viewport.addClass(klass.viewport);      container.addClass(klass.container);      // min and max index for slides      slider.smin = slider.smax = 0;      // mark wrapper indicating vertical/horizontal mode      if (conf.vertical & klass.vertical)      { slider.wrapper.addClass(klass.vertical); }      if (!conf.vertical & klass.horizontal)      { slider.wrapper.addClass(klass.horizontal); }      // first slide to load may be a function      slider.position = jQuery.isFunction(conf.slideFirst)         ? conf.slideFirst.call(slider)         : conf.slideFirst || 0;      // @@@ private fn: resolve_align @@@      // this can be a number between -INF and +INF      // or you can use "left", "center" or "right"      function resolve_align (key, preset)      {         // get configured option         var align = conf[key];         // check if align matches any of our strings         if (new RegExp(/^[lt]/i).test(align)) align = 0.0;         if (new RegExp(/^[cm]/i).test(align)) align = 0.5;         if (new RegExp(/^[rb]/i).test(align)) align = 1.0;         // now check if it's valid or use given preset         if (isNaN(parseInt(align, 10))) align = preset;         // maybe there was no preset given, check again         if (isNaN(parseInt(align, 10))) align = 0.5;         // assign and return the number         return conf[key] = align;      }      // EO @@@ private fn: resolve_align @@@      // first resolve the shared value to inherit from      var preset = [call]resolve_align('align', 0.5);      // then resolve the specific align options      [call]resolve_align('alignPanelDim', preset);      [call]resolve_align('alignPanelOpp', preset);      [call]resolve_align('alignViewport', preset);      // fix the panel size from initial read      var i = this.slides.length; while (i--)      {         // get jQuery object of this slide         var slide = jQuery(this.slides[i]);         // fix the size of the panel         // TODO: make axis configurable         if (conf.panelFixedAxis == 'dim')         { slide.width(slide.width()); }         else if (conf.panelFixedAxis == 'opp')         { slide.height(slide.height()); }      }      // EO each slide      // init array always      // avoid checks in code      slider.cloned = jQuery();      // create cloned panels      if (conf.carousel & slides.length)      {         // get variables (resolve afterwards)         var cloneAfter = conf.cloneAfter,             cloneBefore = conf.cloneBefore,             clonePanels = conf.clonePanels,         // Clone as many panels needed to fill the viewport.         // If sizer is false you can use this config option         // to adjust how many panels you want to have cloned         // In this mode the viewport might be much wider than         // all panels inside. Todo: Maybe support this better.         clonePanels = clonePanels === true ? Math.ceil(conf.panelsVisible) :                       clonePanels === false ? 0 : parseInt(clonePanels + 0.5);         // distribute cloned panels after (right/bottom)         cloneAfter = cloneAfter === true ? Math.ceil(clonePanels * (1 - conf.alignViewport)) :                      cloneAfter === false ? 0 : isNaN(cloneAfter) ? 0 : cloneAfter;         // distribute cloned panels before (left/top)         cloneBefore = cloneBefore === true ? Math.ceil(clonePanels * (0 + conf.alignViewport)) :                       cloneBefore === false ? 0 : isNaN(cloneBefore) ? 0 : cloneBefore;         // accumulate all cloned panels         // we may clone each slide more than once         var after = jQuery([]), before = jQuery([]);         // I will clone as many as you wish         while (cloneBefore > slides.length)         {            // remove a full set of slides            cloneBefore -= slides.length;            // clone and add another full set            jQuery.merge(before, slides.clone());         }         // clone panels before         if (cloneBefore > 0)         {            // clone panels from end to extend the container            before = jQuery.merge(slides.slice(- cloneBefore).clone(), before);         }         // I will clone as many as you wish         while (cloneAfter > slides.length)         {            // remove a full set of slides            cloneAfter -= slides.length;            // clone and add another full set            jQuery.merge(after, slides.clone());         }         // clone panels after         if (cloneAfter > 0)         {            // clone panels from begining to extend the container            jQuery.merge(after, slides.slice(0, cloneAfter).clone());         }         // append the cloned panels to the container and set class         after.appendTo(slider.container).addClass('cloned');         before.prependTo(slider.container).addClass('cloned');         // increase min and max slide index         slider.smax += after.length;         slider.smax += before.length;         slider.smin += before.length;         // merge all cloned panels         jQuery.merge(slider.cloned, before);         jQuery.merge(slider.cloned, after)         // store the cloned panels         slider.before = before;         slider.after = after;      }      // EO if conf.carousel      // execute all init hooks      slider.trigger('init');      // lookup panels - equals slides if carousel == false      slider.panels = container.find('>.' + klass.panel);      // to which side should we float the panels / container      // we normally always need to float the panels, also      // for vertical stacking (just clear the float again)      var floating = conf.offsetReverse ? 'right' : 'left';      // for experimental carousel 3d module      var overflow = conf.carousel3d ? 'visible' : 'hidden';      // setup css for every panel      var css = slider.conf.setFloat ?         { 'float' : floating } : {};      // set some css to fix some issues      // if you do not want this you have      // to remove these styles on ready event      slider.panels.css(css)      // add viewport to collection      .add(slider.viewport)      // set on viewport and panels      .css({ 'overflow' : overflow })      // add container to collection      .add(slider.container)      // set on container, viewport and panels      .css({ 'position' : 'relative', 'zoom' : 1 })      // setup floats for the container      if (!conf.vertical)      {         // get the tagname for panels         var tag = slider.panels[0].tagName;         // define html code for float clearer         var clearer_div = jQuery('<DIV/>');         var clearer_tag = jQuery('<' + tag + '/>');         // define the css styles for the clearer tags         var clearer_styles = { width: 0, height: 0, clear: 'both' };         // we either float the container right or left         slider.container.css('float', floating)            // insert a float clearing div after the container            .append(clearer_tag.css(clearer_styles))            .after(clearer_div.css(clearer_styles));      }      // trigger loading hook      slider.trigger('loading');      // defer until all images are loaded      // otherwise we will not get valid info      // about resource dimensions like images      jQuery('IMG', viewport)         // wait loading images         .imagesLoaded()         // execute when ready         .done(function()         {            // trigger ready hook            slider.trigger('ready');         });   };   /* @@@@@@@@@@ CONSTRUCTOR @@@@@@@@@@ */   /* @@@@@@@@@@ RTP CLASS @@@@@@@@@@ */   (function (prototype, jQuery)   {      // @@@ method: panel2panel @@@      prototype.panel2panel = function(panel)      {         // adjust for carousel         if (this.conf.carousel)         {            // get number of slides            var count = this.slides.length;            // protect from endless loop            if (count <= 0) return 0;            // adjust panels into the valid range            while (panel > this.smax) panel -= count;            while (panel < this.smin) panel += count;         }         else         {            // adjust panels to outer ranges            if (panel > this.smax) panel = this.smax;            if (panel < this.smin) panel = this.smin;         }         // return the in range panel         return panel;      }      // @@@ EO method: panel2panel @@@      // @@@ method: slide2panel @@@      prototype.slide2panel = function(slide)      {         return [call]this.panel2panel(slide + this.smin);      }      // @@@ EO method: slide2panel @@@      // @@@ method: panel2slide @@@      prototype.panel2slide = function (panel)      {         return [call]this.panel2panel(panel) - this.smin;      }      // @@@ EO method: panel2slide @@@      // @@@ method: panel2slide @@@      prototype.slide2slide = function (slide)      {         return [call]this.panel2slide([call]this.slide2panel(slide));      }      // @@@ EO method: panel2slide @@@      // @@@ method: update @@@      prototype.update = function (option)      {         // trigger updating event         // use to adjust stuff if needed         // ie. used by nav dots to adjust         this.trigger('updating', option);         // extend our config with new options         jQuery.extend(true, this.conf, option);         // trigger position change event         this.trigger('layout');         // call global layout         OCBNET.Layout(true);      }      // @@@ EO method: update @@@   // EO extend class prototype   })(RTP.Slider.prototype, jQuery);   /* @@@@@@@@@@ RTP CLASS @@@@@@@@@@ */   /* @@@@@@@@@@ JQUERY CONNECTOR @@@@@@@@@@ */   jQuery.fn.rtpSlider = function(conf)   {      return this.each(function(){         // check if already initialized         if (typeof jQuery(this).data('rtp-slider') == 'undefined')         { jQuery(this).data('rtp-slider', new RTP.Slider(this, conf)); }         // else { throw('you tried to init rtp-slider twice') }      });   }   /* @@@@@@@@@@ JQUERY CONNECTOR @@@@@@@@@@ */// END anonymous scope})(jQuery);;/*  Copyright (c) Marcel Greter 2012 - rtp.ch - RTP jQuery Slider Core Hook Functions  This is free software; you can redistribute it and/or modify it under the terms  of the [GNU General Public License](http://www.gnu.org/licenses/gpl-3.0.txt),  either version 3 of the License, or (at your option) any later version.*/// extend class prototype(function (prototype, jQuery){   'use strict';   // create the hooks hash on prototype   // this is shared across all instances   prototype.hooks = {};   // @@@ method: trigger @@@   // execute both custom and static   // hooks for this slider instance   prototype.trigger = function()   {      // get a copy of all arguments and shift off type      var args = [].slice.call(arguments), type = args.shift();      // first call our method by that name if it seems to be a function      if (this[type] & this[type].apply) this[type].apply(this, args);      // declare an array with all hooks in order      var hooks = [this.hooks, this.conf.hooks];      // process each hooks array (object/config)      for (var i = 0; i < hooks.length; i++)      {         // check if hook type is available         if (hooks[i] & hooks[i][type])         {            // get into local variable            var hook = hooks[i][type];            // process single hooks function            if (jQuery.isFunction(hook))            { return hook.apply(this, args); }            // process all hooks in the array            for(var n = 0; n < hook.length; n++)            { hook[n].apply(this, args); }         }         // EO if hook type exists      }      // EO each hook array   }   // @@@ EO method: trigger @@@   // @@@ private fn: ordersort @@@   function ordersort(a, b)   {      // sort numerical by order      return a.order - b.order;   }   // @@@ EO private fn: ordersort @@@   // @@@ private fn: addHook @@@   function addHook (hooks, type, cb, order)   {      // default order for callback      if (isNaN(cb.order)) cb.order = 0;      // check if given order is valid      if (!isNaN(order)) cb.order = order;      // make sure the hook type is available      // we allow any type of hook to be registered      if (!hooks[type]) hooks[type] = [];      // register plugin callback      hooks[type].push(cb);      // now sort the hooks by their orders      hooks[type] = hooks[type].sort(ordersort)   }   // @@@ EO private fn: addHook @@@   // @@@ method: plugin @@@   // insert callback into static hooks   // these callbacks are shared accross all instances   // we only allow this fuction to be called statically   // for this we check if the conf object is not defined yet   // example: RTP.Slider.plugin('type', function() {});   prototype.plugin = function(type, cb, order)   {      // declare local variable      var hooks = this.hooks;      // if this happens you propably wanted to      // register a custom and not a static hook      if (typeof this.conf != 'undefined')      {         // throw an error message to the console         // this is a coding error an not a config error         throw('plugin can only be called on object prototype');      }      // add through addHook      [call]addHook (hooks, type, cb, order);   }   // @@@ EO method: plugin @@@   // @@@ method: listen @@@   // insert callback into our hooks (on config)   // these callbacks are local to a slider instance   prototype.listen = function (type, cb, order)   {      // declare local variable      var ready = this.isReady,          hooks = this.conf.hooks;      // if this happens you propably wanted to      // register a static and not a custom hook      if (typeof this.conf == 'undefined')      {         // throw an error message to the console         // this is a coding error an not a config error         throw('listen can only be called on real instance');      }      // check some status variables to dispatch to late event bindings      if (ready !== null & type == 'init') return cb.call(this);      if (ready === true & type == 'ready') return cb.call(this);      // add through addHook      [call]addHook (hooks, type, cb, order);   }   // @@@ EO method: listen @@@   // @@@ plugin: config @@@   prototype.plugin('config', function()   {      // init ready state      this.isReady = null;      // create defered object      // remember timeout ids      this.defered = {};      // create hook object      if (!this.conf.hooks)      { this.conf.hooks = {}; }   }, - 999999);   // @@@ EO plugin: config @@@   // @@@ plugin: init @@@   prototype.plugin('init', function()   {      // prepare ready state      this.isReady = false;   }, + 999999);   // @@@ EO plugin: init @@@   // @@@ plugin: ready @@@   prototype.plugin('ready', function()   {      // now set ready state      this.isReady = true;   }, - 999999);   // @@@ EO plugin: ready @@@   // @@@ plugin: ready @@@   prototype.plugin('ready', function()   {      // call start hook defered      this.trigger('start');   }, + 999999);   // @@@ EO plugin: ready @@@   // @@@ method: defer @@@   // execute both custom and static   // hooks for this slider instance   prototype.defer = function()   {      // create closure      var self = this;      // get a copy of all arguments and get the type      var args = [].slice.call(arguments),          // get the type from first argument          // both options may be overwritten below          type = args[0], delay = 0;      // implement option to pass delay      // you have to pass it as the first argument      if (!isNaN(args[0]))      {         // shift away delay from arguments         // get type from now first argument         delay = args.shift(); type = args[0];      }      // EO if delay is given      // this type is already registered      // to be called on next idle loop      if (this.defered[type]) return;      // create callback function      var fn = function()      {         // reset first so we can register         // this type again to be called         self.defered[type] = false;         // now trigger the event type         [call]self.trigger.apply(self, args)      }      // create the defered call via timeout with given delay      this.defered[type] = [call]OCBNET.Layout.defer(fn, delay);   }   // @@@ EO method: defer @@@   // @@@ method: undefer @@@   // reset waiting defered event   prototype.undefer = function(type)   {      // clear the registered timeout      [call]OCBNET.Layout.undefer(this.defered[type]);      // reset so we can register again      this.defered[type] = false;   }   // @@@ EO method: undefer @@@// EO extend class prototype;   'use strict';   // these method are not available to panels as   // we have to make sure that cloned panels have   // exactly the same size as the original panel   // set the outer dimension of the slide panel   // @@@ method: setSlideDim @@@   prototype.setSlideDim = function (slide, outerdim)   {      [call]this.setSlideSize(slide, outerdim, 0);   }   // @@@ EO method: setSlideDim @@@   // @@@ method: setSlideOpp @@@   prototype.setSlideOpp = function (slide, outerdim)   {      [call]this.setSlideSize(slide, outerdim, 1);   }   // @@@ EO method: setSlideOpp @@@   // @@@ method: setSlideSize @@@   prototype.setSlideSize = function (slide, outerdim, invert)   {      // declare loop variables      var outer = this.pd[invert],          inner = this.ps[invert],          layout = this.pl[invert],          border = this.pb[invert],          margin = this.pm[invert],          padding = this.pp[invert];      // normalize the input variable      slide = this.slide2slide(slide);      // get array with all panels for slide      // contains only indexes and not objects      var panels = this.slidepanels[slide];      // process original and cloned panels for slide      var i = panels.length; while (i--)      {         // get the index from slidepanels and panel         var p = panels[i], panel = this.panels[p];         // get sizing difference (is normalized to content box)         var boxdiff = margin[p][2] + border[p][2] + padding[p][2];         // we cannot have a negative outer size         if (outerdim < boxdiff) outerdim = boxdiff;         // update inner dimension of panel         var innerdim = outerdim - boxdiff;         // update outer dimension of panel         this.pd[invert][p] = outerdim;         // update inner dimension of panel         this.ps[invert][p] = innerdim;         // adjust for box sizing layout         // if (layout[i] == 'content-box')         // { innerdim += padding[i][2]; }         // else if (layout[i] == 'border-box')         // { innerdim += padding[i][2] + border[i][2]; }         // update the panel size in dom         if (this.conf.vertical ^ invert)         { jQuery(panel).height(innerdim); }         else { jQuery(panel).width(innerdim); }      }      // EO each panel   }   // @@@ EO method: setSlideSize @@@   // @@@ method: getPanelsBySlide @@@   // slidepanel does only store indexes   // return the actual panel jquery nodes   prototype.getPanelsBySlide = function (slide)   {      // parse into integer      slide = parseInt(slide + 0.5, 10);      // normalize the input variable      slide = this.slide2slide(slide);      // get array copy with all panels for slide      var panels = this.slidepanels[slide].slice();      // get the actual panel dom nodes      var i = panels.length; while (i--)      { panels[i] = this.panels[panels[i]]; }      // return collection      return jQuery(panels);   }   // @@@ EO method: getPanelsBySlide @@@   // @@@ plugin: ready @@@   prototype.plugin('loading', function ()   {      // initialize slidepanels      this.slidepanels = [];      // get slides length      this.slen = this.slides.length;      // max index for real slider panels (not cloned ones)      this.smax = this.smin + this.slen - 1;      // process all panels to create slide index      for(var i = 0; i < this.panels.length; i ++)      {         // normalize from panel to slide         var slide = this.panel2slide(i);         // generate slidepanels array         if (!this.slidepanels[slide])         { this.slidepanels[slide] = [i]; }         else { this.slidepanels[slide].push(i); }      }      // EO foreach panel   }, - 99999);   // @@@ EO plugin: ready @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   // attach and create status arrays   // store all panels style definitions   prototype.plugin('config', function ()   {      // sizes      this.ps = [[], []];      // margins      this.pm = [[], []];      // borders      this.pb = [[], []];      // paddings      this.pp = [[], []];      // dimensions      this.pd = [[], []];      // layout      this.pl = [];   })   // @@@ EO plugin: config @@@   // @@@ private fn: getBoxSizeCssStr @@@   function getBoxSizeCssStr (invert)   {      // get the reverse option from config      var reverse = this.conf.offsetReverse;      // return the strings according to options      return this.conf.vertical ^ invert         ? (reverse ? ['Bottom', 'Top'] : ['Top', 'Bottom'])         : (reverse ? ['Right', 'Left'] : ['Left', 'Right']);   }   // @@@ EO private fn: getBoxSizeCssStr @@@   // @@@ privat fn: getPanelBoxCss @@@   function getPanelBoxCss (panel, prefix, suffix, invert)   {      // get the box size strings (ie left/right)      var css = [call]getBoxSizeCssStr.call(this, invert);      // get the left/top and right/bottom value for this css box      var lt = parseFloat([call]panel.css(prefix + css[0] + suffix), 10);      var rb = parseFloat([call]panel.css(prefix + css[1] + suffix), 10);      // some browser may return auto when the actual value is zero (ie8)      if(isNaN(lt)) lt = 0; if(isNaN(rb)) rb = 0;      // return an array with values and sum      return [lt, rb, lt + rb];   }   // @@@ EO privat fn: getPanelBoxCss @@@   // @@@ privat fn: getPanelMargin @@@   function getPanelMargin (panel, invert)   {      // call through getPanelCss function      return [call]getPanelBoxCss.call(this, panel, 'margin', '', invert);   }   // @@@ EO privat fn: getPanelMargin @@@   // @@@ privat fn: getPanelBorder @@@   function getPanelBorder (panel, invert)   {      // call through getPanelCss function      return [call]getPanelBoxCss.call(this, panel, 'border', 'Width', invert);   }   // @@@ EO privat fn: getPanelBorder @@@   // @@@ privat fn: getPanelPadding @@@   function getPanelPadding (panel, invert)   {      // call through getPanelCss function      return [call]getPanelBoxCss.call(this, panel, 'padding', '', invert);   }   // @@@ EO privat fn: getPanelPadding @@@   // @@@ method: getPanelSize @@@   prototype.getPanelSize = function (panel, invert)   {      // access panel only once (get id into range)      panel = this.panels.eq(this.panel2panel(panel));      // return the panel axis size      return this.conf.vertical ^ invert         ? panel.height() : panel.width();      // return the accurate panel size      // return this.conf.vertical ^ invert      //    ? panel.get(0).clientHeight ? panel.get(0).clientHeight : panel.height()      //    : panel.get(0).clientWidth ? panel.get(0).clientWidth : panel.width();   }   // @@@ EO method: getPanelSize @@@   // @@@ method: setPanelSize @@@   prototype.setPanelSize = function (panel, value, invert)   {      // access panel only once (get id into range)      panel = this.panels.eq(this.panel2panel(panel));      // return the panel axis size      return this.conf.vertical ^ invert         ? panel.height(value) : panel.width(value);   }   // @@@ EO method: setPanelSize @@@   // @@@ private fn: readPanelsSize @@@   function readPanelsSize (invert)   {      // declare loop variables      var size,          outer = this.pd[invert],          inner = this.ps[invert],          layout = this.pl[invert],          border = this.pb[invert],          margin = this.pm[invert],          padding = this.pp[invert];      // reset size and dim array      inner.length = outer.length = 0;      // collect size and margin for all panels      var i = this.panels.length; while (i--)      {         // get actual panel size on drag axis         inner[i] = size = [call]this.getPanelSize(i, invert);         // add padding, border and margin to size for final dimension         outer[i] = size + padding[i][2] + border[i][2] + margin[i][2];         // adjust for panel box sizing         // this may not work with all jquery versions         // once jquery starts to fully support this itself         // if (layout[i] == 'padding-box')         // { inner[i] += padding[i][2]; }         // else if (layout[i] == 'border-box')         // { inner[i] += padding[i][2] + border[i][2]; }      }      // EO foreach panel   }   // @@@ EO private fn: readPanelsSize @@@   // @@@ private fn: readPanelsStyles @@@   function readPanelsStyles (invert)   {      // store box-sizing      this.pl[invert] = [];      // store margin      this.pm[invert] = [];      // store border      this.pb[invert] = [];      // store padding      this.pp[invert] = [];      // collect size and margin for all panels      var i = this.panels.length; while (i--)      {         // access panel only once (get id into range)         var panel = this.panels.eq(this.panel2panel(i));         // get box sizing to adjust some stuff later         this.pl[invert][i] = [call]panel.css('box-sizing');         // get panel margin for both sides (and a sum of them)         this.pm[invert][i] = [call]getPanelMargin.call(this, panel, invert);         this.pb[invert][i] = [call]getPanelBorder.call(this, panel, invert);         this.pp[invert][i] = [call]getPanelPadding.call(this, panel, invert);      }      // EO foreach panel   }   // @@@ EO private fn: readPanelsStyles @@@   // @@@ method: updatePanelsDim @@@   prototype.updatePanelsDim = function()   {      // get sizes for drag axis      [call]readPanelsSize.call(this, 0);      // trigger hook for updated panels      this.trigger('updatedPanelsDim');   };   // @@@ EO method: updatePanelsDim @@@   // @@@ method: updatePanelsDim @@@   prototype.updatePanelsOpp = function()   {      // get sizes for scroll axis      [call]readPanelsSize.call(this, 1);      // trigger hook for updated panels      this.trigger('updatedPanelsOpp');   };   // @@@ EO method: updatePanelsOpp @@@   // @@@ plugin: updatedPanelsDim @@@   // the pd (panel dimension) has been updated   // recalculate the complete panel offset array   prototype.plugin('updatedPanelsDim', function()   {      // experimental feature      if (this.conf.carousel3d)      {         // get local variable         var dimensions = this.pd[0];         // calculate offset for each panel         var offset = 0; this.offset = [0];         // collect size and margin for all panels         for(var i = 0; i < dimensions.length; i++)         {            // sum up and store current offset            this.offset.push(offset += dimensions[i]);         }         // EO foreach panel      }      // hardcore calculation by getting the real offsets      // this should lead to perfect offset positions      else      {         // get local variable         var dimensions = this.pd[0];         // get the vertical indicator for arrays         var vertical = this.conf.vertical ? 1 : 0;         // calculate offset for each panel         var offset = 0; this.offset = [];         // start with the first panel's offset         var offset = this.panels.eq(0).offset();         // get the start offset for the correct direction         var start = vertical ? offset.top : offset.left;         // adjust start offset for the margin         start -= this.pm[vertical][0][0];         // collect size and margin for all panels         for(var i = 0; i < dimensions.length; i++)         {            // get the offset value for this panel            offset = this.panels.eq(i).offset();            // get the offset for the correct direction            offset = vertical ? offset.top : offset.left;            // calculate the precise offset for this panel            offset = parseFloat(offset) - start - this.pm[vertical][i][0];            // sum up and store current offset            this.offset.push(offset);         }         // EO foreach panel         // have at least one panel         if (this.panels.length)         {            // add last dimension to indicate the whole length            this.offset.push(parseFloat(offset) + this.pd[0][i-1])         }      }   }, + 99);   // @@@ plugin: updatedPanelsDim @@@   // @@@ plugin: loading @@@   prototype.plugin('loading', function ()   {      // read styles for both axes      [call]readPanelsStyles.call(this, 0);      [call]readPanelsStyles.call(this, 1);   }, - 99);   // @@@ EO plugin: loading @@@   // @@@ plugin: ready @@@   prototype.plugin('ready', function ()   {      // read the dimensions      // once before on ready      [call]this.updatePanelsDim();      [call]this.updatePanelsOpp();   }, - 99);   // @@@ EO plugin: ready @@@   // @@@ method: readPanelsDim @@@   prototype.readPanelsDim = function ()   {      // check if we are allowed to read from ua      if (this.conf.sizerDim == 'panelsByViewport') eval('debugger');      // get sizes for drag axis      [call]readPanelsSize.call(this, 0);   }   // @@@ EO method: readPanelsDim @@@   // @@@ method: readPanelsOpp @@@   prototype.readPanelsOpp = function ()   {      // check if we are allowed to read from ua      if (this.conf.sizerOpp == 'panelsByViewport') eval('debugger');      // get sizes for scroll axis      [call]readPanelsSize.call(this, 1);   }   // @@@ EO method: readPanelsOpp @@@   // @@@ plugin: changedViewport @@@   prototype.plugin('changedViewport', function ()   {      // read viewport so we can use it to layout panels      if (this.conf.sizerDim == 'viewportByPanels') [call]this.readPanelsDim();      if (this.conf.sizerOpp == 'viewportByPanels') [call]this.readPanelsOpp();   }, -9999);   // @@@ EO plugin: changedViewport @@@   // @@@ plugin: changedViewport @@@   prototype.plugin('changedViewport', function ()   {      // read viewport opp after adjustment      if (this.conf.sizerDim == 'none') [call]this.readPanelsDim();      if (this.conf.sizerOpp == 'none') [call]this.readPanelsOpp();   }, 9999);   // @@@ EO plugin: changedViewport @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // link wrapper dimension to viewport         linkWrapperToViewportDim: true,         // link wrapper opposition to viewport         linkWrapperToViewportOpp: false      });   });   // @@@ EO plugin: config @@@   // @@@ plugin: init @@@   prototype.plugin('init', function ()   {      // closure object      var slider = this;      // create closure function      function changedViewport (evt, widget)      {         // trigger adjust viewport hook         // integrates ocbnet layout manager         slider.trigger('adjustViewport');         // do not propagate any further         // we may emit another event if needed         evt.stopPropagation();      }      // event is emmited on wrapper, not on viewport      // otherwise we would handle our own event again      slider.viewport.bind('changedViewport', changedViewport)   });   // @@@ EO plugin: init @@@   // @@@ method: getViewportOffset @@@   prototype.getViewportOffset = function ()   {      // get the viewport offset      var offset = this.viewport.offset();      // normalize drag and scroll axis      return this.conf.vertical         ? { x : offset.top, y : offset.left }         : { x : offset.left, y : offset.top };   }   // @@@ EO method: getViewportOffset @@@   // @@@ private fn: setViewportSize @@@   // this may not work as other css might overrule us   // the implementer has to make sure this does not happen   function setViewportSize (value, invert)   {      // get local variable      var conf = this.conf,          wrapper = this.wrapper,          viewport = this.viewport;      // set the height      if (conf.vertical ^ invert)      {         viewport.height(value);         if (conf.linkWrapperToViewportOpp)         { wrapper.height(viewport.outerHeight(true)); }      }      // set the width      else      {         viewport.width(value);         if (conf.linkWrapperToViewportDim)         { wrapper.width(viewport.outerWidth(true)); }      }   }   // @@@ EO private fn: setViewportSize @@@   // @@@ method: updateViewportDim @@@   prototype.updateViewportDim = function (value)   {      // development assertion      if (isNaN(value)) eval('debugger');      // check if we are allowed to read from ua      // this should not happen, remove when use case emerges      if (this.conf.sizerDim != 'viewportByPanels') eval('debugger');      // does the value really change      if (this.vp_x == value) return;      // assign given viewport dimension      [call]setViewportSize.call(this, value, 0);      // remember old value to pass to hook      var before = this.vp_x; this.vp_x = value;      // now trigger the updatedViewportDim hook      this.trigger('updatedViewportDim', value, before);      // issue an event for any outside listeners      this.wrapper.trigger('changedViewport', this);   }   // @@@ EO method: updateViewportDim @@@   // @@@ method: updateViewportOpp @@@   prototype.updateViewportOpp = function (value)   {      // development assertion      if (isNaN(value)) eval('debugger');      // check if we are allowed to read from ua      // this should not happen, remove when use case emerges      if (this.conf.sizerOpp != 'viewportByPanels') eval('debugger');      // does the value really change      if (this.vp_y == value) return;      // assign given viewport dimension      [call]setViewportSize.call(this, value, 1);      // remember old value to pass to hook      var before = this.vp_y; this.vp_y = value;      // now trigger the updatedViewportOpp hook      this.trigger('updatedViewportOpp', value, before);      // issue an event for any outside listeners      this.wrapper.trigger('changedViewport', this);   }   // @@@ EO method: updateViewportOpp @@@   // @@@ private fn: getViewportSize @@@   function getViewportSize (invert)   {      // get local variable      var viewport = this.viewport;      // return the viewport axis size      return this.conf.vertical ^ invert         ? viewport.height() : viewport.width();   }   // @@@ EO private fn: getViewportSize @@@   // @@@ method: getViewportDim @@@   prototype.getViewportDim = function ()   { return [call]getViewportSize.call(this, 0); }   // @@@ EO method: getViewportDim @@@   // @@@ method: getViewportOpp @@@   prototype.getViewportOpp = function ()   { return [call]getViewportSize.call(this, 1); }   // @@@ EO method: getViewportOpp @@@   // @@@ method: readViewportDim @@@   prototype.readViewportDim = function ()   {      // check if we are allowed to read from ua      if (this.conf.sizerDim == 'viewportByPanels') eval('debugger');      // store the current viewport dimension      this.vp_x = [call]getViewportSize.call(this, 0);   }   // @@@ EO method: readViewportDim @@@   // @@@ method: readViewportOpp @@@   prototype.readViewportOpp = function ()   {      // check if we are allowed to read from ua      if (this.conf.sizerOpp == 'viewportByPanels') eval('debugger');      // store the current viewport opposition      this.vp_y = [call]getViewportSize.call(this, 1);   }   // @@@ EO method: readViewportOpp @@@   // @@@ plugin: changedViewport @@@   prototype.plugin('changedViewport', function ()   {      // read viewport so we can use it to layout panels      if (this.conf.sizerDim == 'panelsByViewport') [call]this.readViewportDim();      if (this.conf.sizerOpp == 'panelsByViewport') [call]this.readViewportOpp();   }, -9999);   // @@@ EO plugin: changedViewport @@@   // @@@ plugin: changedViewport @@@   prototype.plugin('changedViewport', function ()   {      // read viewport after everything else is done      if (this.conf.sizerDim == 'none') [call]this.readViewportDim();      if (this.conf.sizerOpp == 'none') [call]this.readViewportOpp();   }, 9999);   // @@@ EO plugin: changedViewport @@@   // @@@ plugin: updatedPanelsOpp @@@   prototype.plugin('updatedPanelsOpp', function ()   {      // read viewport after panels have changed      if (this.conf.sizerOpp == 'none') [call]this.readViewportOpp();   })   // @@@ EO plugin: updatedPanelsOpp @@@   // @@@ plugin: updatedPanelsDim @@@   prototype.plugin('updatedPanelsDim', function ()   {      // read viewport after panels have changed      if (this.conf.sizerDim == 'none') [call]this.readViewportDim();   })   // @@@ EO plugin: updatedPanelsDim @@@// EO extend class prototype;   'use strict';   // @@@ private fn: getSizeCssStr @@@   function getSizeCssStr (invert)   {      return this.conf.vertical ^ invert         ? 'height' : 'width';   }   // @@@ EO private fn: getSizeCssStr @@@   // @@@ private fn: getOffsetCssStr @@@   function getOffsetCssStr (invert)   {      // get the reverse option from config      var reverse = this.conf.offsetReverse;      // return the string according to options      return this.conf.vertical ^ invert         ? (reverse ? 'marginBottom' : 'marginTop')         : (reverse ? 'marginRight' : 'marginLeft');   }   // @@@ EO private fn: getOffsetCssStr @@@   // @@@ method: getContainerOffset @@@   prototype.getContainerOffset = function(invert)   {      // return a float number from the container offset      return - (parseFloat([call]this.container.css([call]getOffsetCssStr.call(this, invert)), 10) || 0)   }   // @@@ EO method: getContainerOffset @@@   // @@@ method: setContainerOffset @@@   prototype.setContainerOffset = function(offset, invert)   {      /*      Tests have shown that the clamping is not needed here!      So this has been disabled on purpose for performance!      Keep the code anyway, as it might become needed again!      // get the left and right position      // also calculate size of all slides      var conf = this.conf          align = conf.align * conf.vp_x,          left = this.offset[this.smin] + align,          right = this.offset[this.smax + 1] + align,          size = right - left;      // shift into range when in carousel      // protect from endless loop condition      if (conf.carousel & size > 0)      {         // shift into prefered and best visible area         // this may go wrong if floated to the right?         while (offset < left) { offset += size; }         while (right <= offset) { offset -= size; }      }      // EO if conf.carousel      // allow offsets outside the valid range      // if (offset < left) { offset = left; }      // if (right < offset) { offset = right; }      */      // only set offset to full integers      // avoids some strange visual bugs      offset = parseInt(offset + 0.5);      // set the offset position of the container to the viewport      [call]this.container.css([call]getOffsetCssStr.call(this, invert), - offset);      // update internal variable      // needed to calc visibilities      this.ct_off = offset;   }   // @@@ EO method: setContainerOffset @@@   // @@@ method: readContainerOffset @@@   prototype.readContainerOffset = function ()   {      // update the container offset      this.ct_off = [call]this.getContainerOffset(0);   };   // @@@ EO method: readContainerOffset @@@   // @@@ method: checkContainerOffset @@@   // get container offset from browser   // check if offset value has changed   // trigger changedContainerOffset hook   prototype.checkContainerOffset = function()   {      // get the current container offset      var current = [call]this.getContainerOffset(0);      // check if dimension change      if (this.ct_off !== current)      {         // store previous value and assign new value         var previous = this.ct_off; this.ct_off = current;         // now trigger the changedContainerOffset hook         this.trigger('changedContainerOffset', current, previous);      }      // EO if value changed   }   // @@@ EO method: checkContainerOffset @@@   // @@@ plugin: updatedPanelsDim @@@   prototype.plugin('updatedPanelsDim', function ()   {      // in vertical mode the container always      // has the panels correctly layed out      if (this.conf.carousel3d) return;      if (this.conf.vertical) return;      // sum up the dimensions for the container      // calculate it so we can later get the accurate      // pixel offset for the positioning from the ua      // the panels hook for updatedPanelsDim runs later      var dim = 0, i = this.panels.length;      while (i--) { dim += this.pd[0][i]; }      // set the container width/height to the calculated value to contain all panels      // there is no getter or setter method for this particular container attribute      // we really only need to adjust this dimension if the panel dimensions have changed      [call]this.container.css([call]getSizeCssStr.call(this), Math.ceil(dim) + 'px')   }, - 9999);   // @@@ EO plugin: updatedPanelsDim @@@   // @@@ plugin: ready @@@   prototype.plugin('ready', function()   {      // check container offset      [call]this.checkContainerOffset();   }, - 99);   // @@@ EO plugin: ready @@@// EO extend class prototype;   'use strict';   // @@@ private fn: updateSlideExposure @@@   function updateSlideExposure()   {      // get values from the current internal status      var position = this.slide2slide(this.position),          visible = this.conf.panelsVisible || 1;      // declare local variables      var conf = this.conf,          alignPanelDim = conf.alignPanelDim,          alignViewport = conf.alignViewport,          panelsVisible = conf.panelsVisible;      // only in non-carousel mode      if (!conf.carousel)      {         // try to show as many panels possible         if (conf.fillViewport)         {            // calculate the left and right space to be filled            var fill_left = panelsVisible * alignViewport - alignPanelDim,                fill_right = -1 * fill_left + panelsVisible - 1;            // adjust panel position to make those            // panels "virtually" visible / exposed            if (position < this.smin + fill_left)            { position = this.smin + fill_left; }            if (position > this.smax - fill_right)            { position = this.smax - fill_right; }         }         // EO if conf.fillViewport         // shrink the viewport on both ends         else if (conf.shrinkViewport)         {            // make sure we only show one slide at the end            if (position > this.smax + 1 - this.smin - panelsVisible)            { panelsVisible = this.smax + 1 - position; }            // make sure we only show one slide at the start            else if (position < this.smin - 1 + panelsVisible)            { panelsVisible = this.smin + 1 + position; }         }         // EO if conf.shrinkViewport      }      // EO if not conf.carousel      // adjust the panel position for the viewport and panel alignment      position += alignPanelDim - alignViewport * panelsVisible;      // declare local variables      var exposure = [],          left = position,          i_left = Math.floor(left),          right = position + panelsVisible,          i_right = Math.ceil(right);      // initialize exposure array      var i = this.slides.length;      while (i--) { exposure[i] = 0; }      // process panels in visible range      for (i = i_left; i < i_right; i++)      {         // declare local variables         var out_left = left - i,             in_right = right - i,             slide = this.slide2slide(i);         // add visibility         if (in_right < 1)         { exposure[slide] += in_right; }         else { exposure[slide] += 1; }         // remove visibility         if (out_left > 0)         { exposure[slide] -= out_left; }      }      // store state before calling the changed hock      // reset the status first, but pass before status      var se = this.se; this.se = exposure;      // execute the changedExposure hook for slides      this.trigger('changedExposure', exposure, se);   }   // @@@ EO private fn: updateSlideExposure @@@   // @@@ fn: updateSlideVisibility @@@   function updateSlideVisibility ()   {      // protect beeing called too early      if (this.isReady !== true) return;      // get values from the current internal status      var panel = this.ct_off;      // development assertion      if (isNaN(this.vp_x))      { eval('debugger'); }      // development assertion      if (isNaN(this.ct_off))      { eval('debugger'); }      // declare local variables      var visible,          panel_left = 0,          visibility = [],          smin = this.smin,          widths = this.pd[0],          i = this.slides.length,          view_left = this.ct_off,          view_right = view_left + this.vp_x;      // initialize visibility array      while (i--) { visibility[i] = 0; }      // test how much viewable each panel is right now      for(i = 0; panel_left < view_right; i ++)      {         // normalize from panel to slide         var slide = this.panel2slide(i);         // calculate the right panel edge         var panel_right = panel_left + widths[slide + smin];         // the panel is out on the left or out on the right         if (panel_right < view_left || panel_left > view_right)         {            visible = 0;         }         // the panel is completely inside the viewport         else if (panel_left >= view_left & panel_right <= view_right)         {            visible = 1;         }         // the panel does not fit into the viewport completely         else if (panel_left < view_left & panel_right > view_right)         {            visible = (view_right - view_left) / (panel_right - panel_left)         }         // the panel is partially on the left         else if (panel_left < view_left)         {            visible = ( panel_right - view_left ) / ( panel_right - panel_left );         }         // the panel is partially on the right         else if (panel_right > view_right)         {            visible = ( view_right - panel_left ) / ( panel_right - panel_left );         }         // this should not happen         else         {            throw('updateVisibility has invalid state')         }         // sum up for slides         visibility[slide] += visible;         // move to next panel offset         panel_left = panel_right;      }      // EO each panel      // store state before calling the changed hock      // reset the status first, but pass before status      var sv = this.sv; this.sv = visibility;      // execute the changedVisibility hook for slides      this.trigger('changedVisibility', visibility, sv);   }   // @@@ EO fn: updateSlideVisibility @@@   // calculate the exposure array very early   [call]prototype.plugin('layout', updateSlideExposure, -99);   [call]prototype.plugin('loading', updateSlideExposure, -99);   [call]prototype.plugin('changedPosition', updateSlideExposure, -99);   // calculate the visibility array very late   [call]prototype.plugin('layout', updateSlideVisibility, 99);   [call]prototype.plugin('changedPosition', updateSlideVisibility, 99);// EO extend class prototype;   'use strict';   // @@@ method: setPosition @@@   prototype.setPosition = function (position)   {      // normalize the slide index      position = this.slide2slide(position);      // check if the position really changed      if (this.position == position) return;      // get previous position to pass      var previous = this.position;      // store normalized position      this.position = position;      // sync to monitor?      if (this.conf.vsync)      {         // synchronize action with monitor         this.trigger('changedPosition', previous);      }      else      {         // defer draw to achieve the wished frame rate (approx)         [call]this.defer(1000 / this.conf.fps, 'changedPosition', previous);      }   }   // @@@ EO method: setPosition @@@   // @@@ plugin: layout @@@   prototype.plugin('changedPosition', function ()   {      // just reset the current position      [call]this.setOffsetByPosition(this.position);   });   // @@@ EO plugin: layout @@@   // @@@ method: setOffsetByPosition @@@   prototype.setOffsetByPosition = function (position)   {      // protect beeing called too early      if (this.isReady !== true) return;      // store current normalized position      this.position = this.slide2slide(position);      // declare local variables      var conf = this.conf,          alignPanelDim = conf.alignPanelDim,          alignViewport = conf.alignViewport,          panelsVisible = conf.panelsVisible;      // only in non-carousel mode      if (!conf.carousel)      {         // try to show as many panels possible         if (conf.fillViewport)         {            // calculate the left and right space to be filled            var fill_left = panelsVisible * alignViewport - alignPanelDim,                fill_right = -1 * fill_left + panelsVisible - 1;            // adjust panel position to make those            // panels "virtually" visible / exposed            if (position < this.smin + fill_left)            { position = this.smin + fill_left; }            if (position > this.smax - fill_right)            { position = this.smax - fill_right; }         }         // EO if conf.fillViewport      }      // EO if not conf.carousel      // maybe do not update the actual container offset      if (this.animation & this.animation.fader) return;      // get the pixel offset for the given relative index      var px = [call]this.getOffsetByPosition(position);      // adjust the offset on the viewport      px -= this.vp_x * alignViewport;      // adjust the container offset      [call]this.setContainerOffset(px);   }   // @@@ EO method: setOffsetByPosition @@@   // @@@ method: getOffsetByPosition @@@   prototype.getOffsetByPosition = function (index, real)   {      // index is meant as slide, get into panels      index += this.smin + this.conf.alignPanelDim;      // count full revolvings      // to adjust virtual offset      var turns = 0;      // normalize/sanitize the input      if (this.conf.carousel)      {         // adjust index into the valid panel range         while (index > this.smax) { turns++; index -= this.slides.length; }         while (index < this.smin) { turns--; index += this.slides.length; }      }      else      {         // adjust index into the valid panel range         if (index <= this.smin + 0) return this.offset[this.smin];         if (index >= this.smax + 1) return this.offset[this.smax + 1];      }      // get the panel on the left side      var panel = Math.floor(index);      // get the floating part      var fpart = index - panel;      // solve by distributing in the panel      var px = this.pd[0][panel] * fpart;      // add the offset of the panels      px += this.offset[panel];      // adjust end result for real result      // can return "out of bound" position      if (real) px += this.offset[this.smax + 1] * turns;      // return px      return px;   }   // @@@ EO method: getOffsetByPosition @@@   // @@@ method: getPositionByOffset @@@   prototype.getPositionByOffset = function (px, real)   {      // ensure pixel as integer      px = parseInt(px + 0.5, 10);      // get the left and right position      // also calculate size of all slides      var left = this.offset[this.smin],          right = this.offset[this.smax + 1],          align = this.conf.alignPanelDim + this.smin;      // count full revolvings      // to adjust real position      var turns = 0, adjust = 0;      // normalize/sanitize the input      if (this.conf.carousel & right > left)      {         // shift into prefered and best visible area         while (px < left) { turns--; px += right - left; }         while (right <= px) { turns++; px -= right - left; }      }      else      {         if (px <= left) { return this.smin; }         if (px >= right) { return this.smax + 1; }      }      // process all panels from right until we find      // a panel that is currently moving out of view      var i = this.panels.length; while (i--)      {         // assign to local variables         var panel_left = this.offset[i+0];         var panel_right = this.offset[i+1];         // make test for equality first         // this is the most common case so         // avoid the unnecessary calculation         if (panel_left == px) return i - align;         // test if pixel offset lies in this panel         if (panel_right > px & px > panel_left)         {            // adjust end result for real result            // can return "out of bound" position            if (real) var adjust = turns * (this.smax + 1);            // return the calculated position (intoPanel / panelSize + i - offset)            return (px - panel_left) / (panel_right - panel_left) + i - align + adjust;         }         // EO if position in panel      }      // EO each panel      // this should not ever happen, debug!!      throw('getPositionByOffset has invalid state');   }   // @@@ EO method: getPositionByOffset @@@   // @@@ plugin: layout @@@   prototype.plugin('layout', function ()   {      // normalized the position before layouting      this.position = this.slide2slide(this.position);   }, - 999);   // @@@ EO plugin: layout @@@   // @@@ plugin: layout @@@   prototype.plugin('layout', function ()   {      // just reset the current position      [call]this.setOffsetByPosition(this.position);   }, + 999);   // @@@ EO plugin: layout @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // store jquery animation      this.animating = false;      // animation queue      this.queue = [];      // add defaults      extend({         // easing duration per slide         easeDuration: 1200,         // easing function per step         easeFunction: 'linear'      });   });   // @@@ EO plugin: config @@@   // @@@ method: lock @@@   // lock the slider for custom animation   // returns a function you have to call   // when your own animation is complete   prototype.lock = function()   {      // create closure      var slider = this;      // check if slider is locked      if (slider.locked)      {         // return another prerequisite to satisfy         return slider.locked.prerequisite();      }      // when swiping the custom animation      // should run freely without lock      if (slider.swiping) return;      // create resume function / closure      var resume = jQuery.proxy(slider.resume, slider);      // reset the resume callback      // I did already consume it      slider.resume = false;      // return lexical function      slider.locked = new RTP.Multievent(function ()      {         // check if we are already animating         // this should not happend, safety first         if (slider.animating) return;         // unlock the slider         slider.locked = false;         // only call once         if (!resume) return;         // execute resume         resume.call(slider)         // reset callback         resume = null;      });      // EO multievent cb      // create a new prerequisite to satisfy      return slider.locked.prerequisite();   };   // @@@ EO method: lock @@@   // @@@ private fn: enqueue @@@   var enqueue = function (action, duration, easing, cb, keep)   {      // create closure      var slider = this;      // enqueue action      slider.queue.push({         keep: keep,         action: action,         easing: easing || this.conf.easeFunction,         duration: isNaN(duration) ? this.conf.easeDuration : duration,         step: function () { step.call(slider, this, arguments); },         complete: function ()         {            if(cb) cb.call(slider, this);            complete.call(slider, this);         }      });   }   // @@@ EO private fn: enqueue @@@   // @@@ private fn: actionToPosition @@@   function actionToPosition (action)   {      // local variable      var pos;      // convert to next/prev action      if (action.toString().match(/^([\+\-])/))      {         // add parsed number to current position         pos = this.position + parseFloat(action);      }      // absolute position      else if (typeof action != 'undefined')      {         // remove equal sign if there is one         // this is the recommended way to tell         // us that you want to animate absolute         action = action.toString().replace(/^=/, '');         // return parsed number         pos = parseFloat(action);      }      else      {         debugger      }      // return normalized value if not in carousel mode      return this.conf.carousel ? pos : this.panel2panel(pos);   }   // @@@ EO private fn: actionToPosition @@@   // @@@ private fn: dequeue @@@   var dequeue = function (animation)   {      // get animation lock      this.animating = true;      // get the enqueued animation      var action = animation.action,          position = this.position,          from = { pos: position };      // get the absolute position for this action      var pos = [call]actionToPosition.call(this, action);      // check if we are already on position      if (pos == position)      {         // execute complete callback and return         return animation.complete.call({ pos : pos });      }      // search for shortest path      if (this.conf.carousel & ! animation.keep)      {         var diff = Math.abs(position - pos),             left_pos = pos - this.slides.length,             right_pos = pos + this.slides.length;         if (diff > Math.abs(left_pos - position)) pos = left_pos;         if (diff > Math.abs(right_pos - position)) pos = right_pos;      }      this.animation = animation;      // start the jQuery animation that drives our animation      this.animating = jQuery(from).animate({ pos : pos }, animation);   };   // @@@ EO private fn: dequeue @@@   // @@@ private fn: abort @@@   prototype.abortAnimation = function ()   {      // reset queued animations      this.queue.length = 0;      // stop all queued custom jquery animations      if (this.animating & this.animating !== true)      {         // this.trigger('stopAnimation');         this.animating.stop(true, false);      }      // release all animation locks      this.animating = this.locked = false;   }   // @@@ EO private fn: abort @@@   // @@@ private fn: start @@@   var start = function ()   {      // check if some animation is running      if (this.animating || this.locked) return;      // check if there is anything queued      if (this.queue.length == 0) return;      // shift next animation step to do      var animation = this.queue.shift();      // handle special fader animation      if (animation.action.toString().match(/^f(\d+)/i))      {         animation.action = RegExp.$1;         animation.fader = this.conf.tiles & this.conf.fader;      }      // get the absolute position for this action      var pos = [call]actionToPosition.call(this, animation.action);      // register resume function for lockers      // the lock method will take care to attach      // this function to the right context object      this.resume = function ()      {         // now trigger the startAnimation hook         this.trigger('startAnimation');         // start dequeuing next action         // preAnimation hook has completed         dequeue.call(this, animation);         if (animation.fader)         {            this.trigger('changedPosition', this.position);            jQuery('.rtp-slider-fader', this.el)            .css({               'opacity' : '1',               'display' : 'block'            })         }         // reset our resumer         this.resume = null;      }      // EO fn resume      // now trigger the preAnimation hook      // this might lock the animation which      if (pos != this.position) this.trigger('preAnimation');      // call resume now if not locked and still defined      if (this.resume & !this.locked) this.resume.call(this);   };   // @@@ EO private fn: start @@@   // @@@ private fn: complete @@@   var complete = function (to)   {      // release animation lock      this.animating = false;      // move slider to final position      [call]this.setPosition(to.pos);      if (this.animation & this.animation.fader)      {         this.animation.fader = false;         this.trigger('changedPosition');      }      this.animation = {};      // register resume function for lockers      // the lock method will take care      // to attach this function to the right context      this.resume = function ()      {         // now trigger the endAnimation hook         this.trigger('stopAnimation');         // re-start the queue, do next         // postAnimation hook has completed         start.call(this);         // reset our resumer         this.resume = null;      };      // EO fn resume      // if (animation.fader) {}      var fader = jQuery('.rtp-slider-fader', this.el);      [call]fader.css('display', 'none').css('opacity', '');      // just reset the current position      [call]this.setOffsetByPosition(this.position);      if (this.queue.length == 0)      {         // now trigger the postAnimation hook         // this might lock the animation which         this.trigger('postAnimation');      }      // call resume now if not locked and still defined      if (this.resume & !this.locked) this.resume.call(this);   };   // @@@ EO private fn: complete @@@   // @@@ private fn: step @@@   var step = function (cur, animation)   {      var foo = this.animation;      // move slider to position      // this.setPosition(cur.pos);      if (!foo.fader)      {         [call]this.setPosition(cur.pos);      }      if (foo.fader)      {         var end = animation[1].end,             start = animation[1].start;         if (end == start) return;         var progress = (cur.pos - start) / (end - start);         var fader = jQuery('.rtp-slider-fader', this.el);         fader.show().find('.tile').css('opacity', progress);         var visibility = [];         for (var i = 0; i < this.slides.length; i++)         {            visibility[i] =               i == this.slide2slide(end) ? progress :               i == this.slide2slide(start) ? 1 - progress :               0;         }         this.sv = visibility;         this.se = visibility;//         this.trigger('changedVisibility', visibility);         this.trigger('foobarVisibility', visibility);      }   };   // @@@ EO private fn: step @@@   // @@@ method: animate @@@   prototype.animate = function (action, duration, easing, cb, keep)   {      // if config option is a function, execute to get action      if (jQuery.isFunction(action)) action = action.call(this);      // trigger interaction hook      this.trigger('interaction', action);      // add action to the queue      enqueue.apply(this, arguments);      // start the queue      start.call(this);   };   // @@@ EO method: animate @@@   // @@@ method: animate @@@   prototype.goTo = function (action, duration, easing, cb, keep)   {      // if config option is a function, execute to get action      if (jQuery.isFunction(action)) action = action.call(this);      // add action to the queue      enqueue.apply(this, arguments);      // start the queue      start.call(this);   };   // @@@ EO method: animate @@@   // shortcut methods for common animations   prototype.goNext = function (delay, easing) { [call]this.animate('+1', delay, easing); }   prototype.goPrev = function (delay, easing) { [call]this.animate('-1', delay, easing); }   prototype.goFirst = function (delay, easing) { [call]this.animate('0', delay, easing); }   prototype.goLast = function (delay, easing) { [call]this.animate(this.slen - 1, delay, easing); }// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // which viewport dimension should be fluid         // those values are read from the user agent         // and the code must not try to set that itself         // valid: panelsByViewport or viewportByPanels         sizerDim: 'panelsByViewport',         sizerOpp: 'viewportByPanels'      });   });   // @@@ EO plugin: config @@@   // @@@ method: preLayout @@@   // called by OCBNET.Layout library   prototype.preLayout = function(data)   {      // read viewport dimensions first      // use only these values to adjust ui      if (this.conf.sizerDim != 'viewportByPanels') [event]this.trigger('readViewportDim', data);      if (this.conf.sizerOpp != 'viewportByPanels') [event]this.trigger('readViewportOpp', data);      // check if viewport has changed      // otherwise do nothing to safe cpu      // if (      //    Math.abs(this.vp_x_lck - this.vp_x) > 0.0001 ||      //    Math.abs(this.vp_y_lck - this.vp_y) > 0.0001 ||      //    data.force      // )      // {      // }      // EO if dimension changed      // update and adjust all ui elements      this.trigger('changedViewport', data);   }   // @@@ EO method: preLayout @@@   // @@@ method: postLayout @@@   // called by OCBNET.Layout library   prototype.postLayout = function(data)   {      if (         Math.abs(this.vp_x_lck - this.vp_x) > 0.0001 ||         Math.abs(this.vp_y_lck - this.vp_y) > 0.0001 ||         data.force      )      {         // adjust outer ui elements (viewport)         this.trigger('adjustViewport', data);      }   }   // @@@ EO method: postLayout @@@   // @@@ method: updateLayout @@@   // called by OCBNET.Layout library   prototype.updateLayout = function(data)   {      // check if viewport has changed      // otherwise do nothing to safe cpu      if (         this.vp_x_lck != this.vp_x ||         this.vp_y_lck != this.vp_y ||         data.force      )      {         // update the lock variable         // tells us when layout was run         this.vp_x_lck = this.vp_x;         this.vp_y_lck = this.vp_y;         // redo all layouts         [event]this.trigger('layout', data);      }      // EO if dimension changed   }   // @@@ EO method: updateLayout @@@   // @@@ plugin: ready @@@   prototype.plugin('start', function()   {      // add widget to layout manager      OCBNET.Layout.add(this);      // trigger changed viewport once      this.trigger('changedViewport');      // layout user interface      OCBNET.Layout(true);   }, 999999);   // @@@ EO plugin: ready @@@   // @@@ plugin: changedPosition @@@   // A position change may change the opposition   // which could trigger a scrollbar, so check for   // this condition here on the corresponding event   prototype.plugin('changedPosition', function()   {      // current viewport dimensions      var vp_x = [call]this.getViewportDim();      var vp_y = [call]this.getViewportOpp();      // check against the stored viewport dimensions for changes      // if they differ, chances are we need to update all layouts      if (vp_x != this.vp_x || vp_y != this.vp_y) OCBNET.Layout(true);   }, 999999);   // @@@ EO plugin: changedPosition @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // center in viewport         alignPanelOpp: 0.5      });   });   // @@@ EO plugin: config @@@   // @@@ private fn: alignOppInViewport @@@   function alignOppInViewport ()   {      // get the css attribute to set      var css = this.conf.vertical ? 'left' : 'top',          // get the alignment number (between 0 and 1)          align = parseFloat(this.conf.alignPanelOpp, 10);      // check for valid number      if (isNaN(align)) return;      // loop all slides to set their offset      var i = this.panels.length; while (i--)      {         // calculate the difference and multiply to align         var offset = (this.vp_y - this.pd[1][i]) * align;         // set this panel offset for given direction         jQuery(this.panels[i]).css(css, offset + 'px');      }      // EO each panel   }   // @@@ EO private fn: alignOppInViewport @@@   // run late after the viewport opposition has been changed/updated   [call]prototype.plugin('adjustViewport', alignOppInViewport, 99999);   [call]prototype.plugin('changedPosition', alignOppInViewport, 99999);// EO extend class prototype;   'use strict';   // @@@ plugin: changedViewport @@@   prototype.plugin('changedViewport', function ()   {      // distribute viewport dim to slides      if (this.conf.sizerDim == 'panelsByViewport')      {         // process all slides to set dimension         var i = this.slides.length; while (i--)         {            // set size to the calculated value            [call]this.setSlideDim(i, [call]this.getSlideDimFromVp(i));         }      }   })   // @@@ EO plugin: changedViewport @@@   // @@@ plugin: adjustViewport @@@   prototype.plugin('adjustViewport', function ()   {      // distribute viewport dim to slides      if (this.conf.sizerDim == 'panelsByViewport')      {         // trigger the changed panels dim hook         this.trigger('updatedPanelsDim');         // now update the panel opposition         // read in the new dimensions and         // dispatch updatedPanelsOpp event         [call]this.updatePanelsOpp();      }   });   // @@@ EO plugin: adjustViewport @@@   // @@@ method: getSlideDimFromVp @@@   // get the dimension for the given slide   prototype.getSlideDimFromVp = function (slide)   {      // correct virtual viewport to get rid of the margin      var virtual = this.vp_x + (this.conf.margin || 0);      // we currently distribute everything evenly to all slides      // todo: implement a more complex sizer with distribution factors      return parseFloat(virtual / this.conf.panelsVisible, 10)   }   // @@@ EO method: getSlideDimFromVp @@@// EO extend class prototype;   'use strict';   // @@@ plugin: changedViewport @@@   prototype.plugin('changedViewport', function ()   {      // abort if this feature is not enabled      if (this.conf.sizerOpp == 'panelsByViewport')      {         // process all slides to set opposition         var i = this.slides.length; while (i--)         {            // set size to full viewport opp            [call]this.setSlideOpp(i, [call]this.getSlideOppFromVp(i));         }      }   });   // @@@ EO plugin: changedViewport @@@   // @@@ plugin: adjustViewport @@@   prototype.plugin('adjustViewport', function ()   {      // distribute viewport dim to slides      if (this.conf.sizerOpp == 'panelsByViewport')      {         // trigger the changed panels dim hook         this.trigger('updatedPanelsOpp');         // now update the panel opposition         // read in the new dimensions and         // dispatch updatedPanelsOpp event         [call]this.updatePanelsDim();      }   });   // @@@ EO plugin: adjustViewport @@@   // @@@ method: getSlideOppFromVp @@@   // get the opposition for the given slide   prototype.getSlideOppFromVp = function (slide)   {      // extend to the full opposition      // todo: implement a more complex method      return parseFloat(this.vp_y, 10)   }   // @@@ EO method: getSlideOppFromVp @@@// EO extend class prototype;   'use strict';   // @@@ private fn: viewportDimByPanels @@@   function viewportDimByPanels ()   {      // protect beeing called too early      if (this.isReady !== true) return;      // abort if feature is not enabled      if (this.conf.sizerDim != 'viewportByPanels') return;      // calculate dimension from exposure      var dim = 0, exposure = this.se;      // development assertions      if (exposure.length == 0) eval('debugger');      if (this.pd[0].length == 0) eval('debugger');      // process all panel visibilites      for(var i = 0; i < exposure.length; i++)      {         // skip if panel is not visible         if (exposure[i] == 0) continue;         // sum up dimensions of all panels         dim += this.pd[0][i] * exposure[i];      }      // set viewport dimension      [call]this.updateViewportDim(dim);   }   // @@@ EO private fn: viewportDimByPanels @@@   // hook into various change events to adjust viewport   [call]prototype.plugin('adjustViewport', viewportDimByPanels, 9999);   [call]prototype.plugin('changedPosition', viewportDimByPanels, 9999);// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // when is a panel not visible         autoVpOppDeadZone: 0.2,         // when is a panel fully visible         autoVpOppLifeZone: 0.8      });   });   // @@@ EO plugin: config @@@   // @@@ private fn: viewportOppByPanels @@@   function viewportOppByPanels ()   {      // protect beeing called too early      if (this.isReady !== true) return;      // abort if feature is not enabled      if (this.conf.sizerOpp != 'viewportByPanels') return;      // declare local variables for loop      var min = 1E+100, opps = [], exposure = this.se,          // dead zone for out of view panel          dead_zone = parseFloat(this.conf.autoVpOppDeadZone, 10),          // life zone for out of view panel          life_zone = parseFloat(this.conf.autoVpOppLifeZone, 10);      // assertion for numeric value      if (isNaN(dead_zone)) dead_zone = 0.2;      if (isNaN(life_zone)) life_zone = 0.8;      // switch arguments if they seem to be      // defined in the opposite way (play safe)      if (dead_zone > life_zone)      {         var foobar = dead_zone;         dead_zone = life_zone;         life_zone = foobar;      }      // development assertions      if (exposure.length == 0) eval('debugger');      if (this.pd[1].length == 0) eval('debugger');      // process all panel visibilites      var i = exposure.length; while (i --)      {         // panel access index         var n = this.smin + i;         // check if current panel is visible and smaller than min         if (exposure[i] > 0 & this.pd[1][n] < min) min = this.pd[1][n];      }      // process all panel visibilites      var i = exposure.length; while (i --)      {         // panel access index         var n = this.smin + i;         // skip if panel is not visible         if (exposure[i] === 0) continue;         // check if panel is fully visible         if (exposure[i] > life_zone)         {            // use full panel size difference            opps.push((this.pd[1][n] - min));         }         // panel only partial visible         else if (exposure[i] > dead_zone)         {            // use a partial panel size diff (distribute from 0 to 1 between dead_zone and life_zone)            opps.push((this.pd[1][n] - min) * (exposure[i] - dead_zone) / (life_zone - dead_zone));         }      }      // EO foreach panel visiblity      // get the biggest value from array      var offset = Math.max.apply(Math, opps);      // update opposite viewport size      // take minimum size and add offset      [call]this.updateViewportOpp(min + offset);   }   // @@@ EO private fn: viewportOppByPanels @@@   // hook into various change events to adjust viewport   [call]prototype.plugin('adjustViewport', viewportOppByPanels, 9999);   [call]prototype.plugin('changedPosition', viewportOppByPanels, 9999);   [call]prototype.plugin('foobarVisibility', viewportOppByPanels, 9999);// EO extend class prototype;   'use strict';   // get function checker   var isFn = jQuery.isFunction;   // declare here for compiler   var prefix = 'rtp-nav-dot';   // @@@ private fn: formatTitle @@@   // default title format function   function formatTitle (nr)   {      return (nr + 1) + "/" + this.slides.length;   }   // @@@ EO private fn: formatTitle @@@   // @@@ private fn: updateNavDotUI @@@   // call to setup the styles of a nav dot node   function updateNavDotUI (slide, progress)   {      // classes for selectors      var class_hidden = this.klass.panelHidden;      var class_partial = this.klass.panelPartial;      var class_visible = this.klass.panelVisible;      // panel if completely visible      if (progress >= 1)      {         this.navDot.eq(slide)            .addClass(class_visible)            .removeClass(class_hidden)            .removeClass(class_partial)      }      // panel is not shown at all      else if (progress <= 0)      {         this.navDot.eq(slide)            .addClass(class_hidden)            .removeClass(class_partial)            .removeClass(class_visible)      }      // panel is partially visible      else      {         this.navDot.eq(slide)            .addClass(class_partial)            .removeClass(class_hidden)            .removeClass(class_visible)      }      // call configured function for styling      var fn = this.conf.navDotStepFunction;      // assert that the configured option is a function      if (jQuery.isFunction(fn)) fn.call(this, slide, progress)   }   // @@@ EO private fn: updateNavDotUI @@@   // @@@ private fn: updateVisibility @@@   function updateVisibility (visibility)   {      // is plugin enabled      if (this.conf.navDots)      {         if (this.conf.groupPanels)         {            // should always to be an integer            var vis = this.conf.panelsVisible;            // group visibilities together is distribute            for(var i = 0, l = visibility.length; i < l; i += vis)            {               // declare variables               var sum = 0, count = 0;               // process all dots in this panels group               for(var n = 0; n < vis & i + n < l; n ++)               { sum += visibility[i + n]; count ++; }               // calculate the (adjusted) average               var average = Math.pow(sum / count, vis);               // update all dots in group with average               for(var n = 0; n < vis & i + n < l; n ++)               { [call]updateNavDotUI.call(this, i, average) }            }         }         else         {            // call update for each slide nav dot            for(var i = 0; i < visibility.length; i++)            { [call]updateNavDotUI.call(this, i, visibility[i]) }         }      }      // EO if is enabled   }   // @@@ EO private fn: updateVisibility @@@   // @@@ private fn: updateUI @@@   function updateUI (config)   {      if (!this.navDot) return;      // fall back to instance config      if (!config) config = this.conf;      // get the new configuration      var vis = config.panelsVisible;      // calculate how many nav dots are visible      var count = Math.ceil(this.navDot.length/vis);      // check for old count class      if (this.navDotCountClass)      {         // remove the indicator class from the wrapper         this.navDotWrapper.removeClass(this.navDotCountClass);         // reset the storage variable         this.navDotCountClass = null;      }      // check of config option      if (this.conf.navDotCountClass)      {         // create class indicating how many nav dots are ...         this.navDotCountClass = this.klass.navDotCount + count;         // ... currently shown (use to hide single nav dots)         this.navDotWrapper.addClass(this.navDotCountClass);      }      // process all nav dots to show/hide them      for(var i = 0; i < this.slides.length; i++)      {         // check if the current nav dot is shown or not         var display = i % vis == 0 ? '' : 'none';         // update inline styles of the dom node         this.navDot.eq(i).css('display', display);      }   }   // @@@ EO private fn: updateUI @@@   // @@@ plugin: updating @@@   prototype.plugin('updating', function (config)   {      // check if we should group the panels (otherwise just return)      // option may be overruled by new config (therefore we use a proper check)      if (!(('groupPanels' in config & config.groupPanels) || this.conf.groupPanels )) return;      // only proceed if the visible panels have changed (pass new config to function)      if (config.panelsVisible != this.conf.panelsVisible) [call]updateUI.call(this, config);   });   // @@@ EO plugin: updating @@@   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // enable plugin         navDots: false,         // enable wrappers         navDotWrappers: false,         // function name to add dom node         // ex: prepend, append, after or before         navDotPosition: 'append',         // add class indicating how many         // now dots are currently shown         // use this to hide single dots         navDotCountClass: true,         // format for alt and title tag         navDotAltFormat: formatTitle,         navDotTitleFormat: formatTitle,         // this function is responsible to change styles         // progress will be in the range of 0 to 1 (100%)         navDotStepFunction: function(slide, progress)         {            // the default method is to change the opacity            this.navDotImg.eq(slide).css('opacity', progress);         },         klass : {            navDot: prefix,            navDotCount: prefix + '-count-',            panelHidden: prefix + '-hidden',            panelPartial: prefix + '-partial',            panelVisible: prefix + '-visible'         },         tmpl : {            navDotWrapper: ['<span><a href="javascript:void(0);">', '</a></span>'],            navDotElement: '<img src="img/rtp-nav-dot-clear.gif" width="12" height="12" alt=""/>'         },         selector : {            navDotImage: 'IMG'         }      });   });   // @@@ EO plugin: config @@@   // @@@ plugin: init @@@   prototype.plugin('init', function()   {      // create closure      var self = this,          tmpl = self.tmpl,          conf = self.conf;      // activate autoslide      if (conf.navDots)      {         // only if more than one slide         if (self.slides.length > 1)         {            // store nav dots and nav dot images            self.navDot = jQuery(), self.navDotImg = jQuery();            // create the wrapper around all nav dots            self.navDotWrapper = jQuery('<div class="' + prefix + 's">');            // create a representation for each slide            self.slides.each(function (i)            {               // create a new jquery dom object               var navDot = jQuery(                  tmpl.navDotWrapper[0] +                     tmpl.navDotElement +                  tmpl.navDotWrapper[1]               )                  // add generic class to the item                  .addClass(self.klass.navDot)                  // add specific class to the item (with nr)                  .addClass([self.klass.navDot, i].join('-'))                  // attach click handler to the nav dot                  // use experimental fade mode if configured                  // TODO: refactor animate to avoid these nonsense arguments                  .click(function () { [call]self.animate(self.conf.fader ? 'f' + i : '=' + i, null, null, null, true); })                  // append object to wrapper                  .appendTo(self.navDotWrapper);               // get the nav dot image node               var navDotImg = jQuery(conf.selector.navDotImage, navDot);               // set some attributes for the image (overwrite format functions to personalize)               if (isFn(conf.navDotAltFormat)) navDotImg.attr('alt', conf.navDotAltFormat.call(self, i));               if (isFn(conf.navDotTitleFormat)) navDotImg.attr('title', conf.navDotTitleFormat.call(self, i));               // collect all real dom nodes               self.navDot.push(navDot.get(0));               self.navDotImg.push(navDotImg.get(0));               // setup the styles of this dot               [call]updateNavDotUI.call(self, i, 0);            });            // get configured function from node            var fn = self.wrapper[conf.navDotPosition];            // call to add wrapper to the main slider wrapper            if (fn) fn.call(self.wrapper, self.navDotWrapper);            // enable additional wrappers            if (conf.navDotWrappers)            {               // these can be usefull to center them in all browsers               self.navDotWrapper.wrap('<div class="rtp-nav-dots-outer">');               self.navDotWrapper.wrap('<div class="rtp-nav-dots-wrapper">');            }         }         // EO if slides > 1      }      // EO if conf.autoslide      // call updateUI      [call]updateUI.call(this);   });   // @@@ plugin: init @@@   // execute when slide visibility is changed (actual visibility)   [call]prototype.plugin('changedVisibility', updateVisibility);   [call]prototype.plugin('foobarVisibility', updateVisibility);// EO extend class prototype;   'use strict';   // @@@ updateUI @@@   var updateUI = function()   {      // get the prev/next nodes      var prev = this.arrows.prev;      var next = this.arrows.next;      // is carousel mode?      if (this.conf.carousel)      {         // prev/next links are always shown in carousel mode         if(!prev.is(':visible')) prev.stop(true, true).show();         if(!next.is(':visible')) next.stop(true, true).show();      }      else      {         // set opacity according to current position (fade out at edges)         [call]prev.css('opacity', Math.max(0, Math.min(1, this.position - this.smin)));         [call]next.css('opacity', Math.max(0, Math.min(1, this.smax - this.position)));      }   }   // @@@ EO updateUI @@@   // hook into rtp slider class   [call]prototype.plugin('layout', updateUI);   [call]prototype.plugin('changedPosition', updateUI);   // hook into rtp slider class   prototype.plugin('config', function(extend)   {      // add defaults      extend({         navArrows: false, // should we generate navigation arrows         navArrowAttach: 'wrapper', // wrapper or panels         navArrowPosition: 'default', // prepend, reverse, append         navArrowPrevText: '&#171; left', // text/html for the previous link         navArrowNextText: 'right &#187;', // text/html for the next link         tmpl : {            'arrow-prev' : ['<div class="rtp-nav-prev"><a href="javascript:void(0)">', '</a></div>'],            'arrow-next' : ['<div class="rtp-nav-next"><a href="javascript:void(0)">', '</a></div>']         },         selector : {            'nav-prev' : '.rtp-nav-prev A',            'nav-next' : '.rtp-nav-next A'         }      });   });   // hook into rtp slider class   prototype.plugin('init', function(extend)   {      // declare and init navigation arrows      this.arrows = { prev : jQuery(), next : jQuery() };      // initialize navigation arrows      if (this.conf.navArrows)      {         // get default methods for the insert         var navPositionNext = this.viewport.append;         var navPositionPrev = this.viewport.prepend;         // switch positions by given configuration         switch(this.conf.navArrowPosition.substr(0,1))         {            case 'r': // reverse               navPositionPrev = this.viewport.append;               navPositionNext = this.viewport.prepend;            break;            case 'p': // prepend               navPositionNext = this.viewport.prepend;            break;            case 'a': // append               navPositionPrev = this.viewport.append;            break;         }         // where should the arrows be attached to (inside each panel or once for all within wrapper)         var el = this.conf.navArrowAttach.substring(0,1) == 'p' ? this.panels : this.wrapper;         // add prev/next navigation items (will be shown or hidden by other application settings)         var txt_prev = this.conf.navArrowPrevText, txt_next = this.conf.navArrowNextText;         if (txt_prev) navPositionPrev.call(el, this.tmpl['arrow-prev'][0] + txt_prev + this.tmpl['arrow-prev'][1]);         if (txt_next) navPositionNext.call(el, this.tmpl['arrow-next'][0] + txt_next + this.tmpl['arrow-next'][1]);         // get the actual dom nodes by selecting them from the wrapper         this.arrows.prev = this.wrapper.find(this.selector['nav-prev']);         this.arrows.next = this.wrapper.find(this.selector['nav-next']);         // attach prev/next arrow click (prevent event bubbeling)         if (this.arrows.prev) this.arrows.prev.click(jQuery.proxy(function() { [call]this.goPrev(); return false; }, this));         if (this.arrows.next) this.arrows.next.click(jQuery.proxy(function() { [call]this.goNext(); return false; }, this));         // update ui immediately         [call]updateUI.call(this, 0);      };      // EO if conf.navArrows   });   // EO init hook// EO extend class prototype;   'use strict';   // @@@ plugin: init @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // should we enable keyboard navigation         navKeyboard : false,         // jquery keycode for prev action         navKeyboardPrev : this.conf.vertical ? 38 : 37,         // jquery keycode for next action         navKeyboardNext : this.conf.vertical ? 40 : 39      });   });   // @@@ EO plugin: init @@@   // @@@ plugin: ready @@@   prototype.plugin('ready', function()   {      // initialize keyboard navigation      if (this.conf.navKeyboard)      {         // bind to keyboard event on document scope         jQuery(document).keydown(jQuery.proxy(function (evt)         {            // only capture without any modifier combination (ie. for opera tabbing)            if (evt.altKey || evt.ctrlKey || evt.metaKey || evt.shiftKey) return true;            // map key to slider function            switch (evt.which)            {               case this.conf.navKeyboardPrev: [call]this.goPrev(); break;               case this.conf.navKeyboardNext: [call]this.goNext(); break;            }         }, this));      }   });   // @@@ EO plugin: ready @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // class for current panel         curClass: false,         // panel dead zone         curClassDeadZone: 0.25      });      // marked elements store      this.curEls = jQuery();   });   // @@@ EO plugin: config @@@   // @@@ private fn: updateClasses @@@   function updateClasses ()   {      // check if feature is enabled      if (!this.conf.curClass) return;      // get the current position      var conf = this.conf,          curEls = jQuery(),          position = this.position,          curClass = conf.curClass,          deadZone = conf.curClassDeadZone;      // get the nearest slide to be selected as current      var nearest = (parseInt(this.position + 0.5, 10));      // mark current class if within dead zone      if (Math.abs(nearest - position) < deadZone)      {         // get jQuery collection of current panels         curEls = [call]this.getPanelsBySlide(nearest);         // have nav dots?         if (this.navDot)         {            // bring value into valid range            nearest = this.slide2slide(nearest);            // add dom element of current nav dot            curEls = curEls.add(this.navDot[nearest]);         }         // EO if navDot      }      // EO if in dead zone      // add class to newly current elements      curEls.not(this.curEls).addClass(curClass);      // remove class from no longer current elements      this.curEls.not(curEls).removeClass(curClass);      // store current elements      this.curEls = curEls;   };   // @@@ EO private fn: updateClasses @@@   // reset the classes on position changes   [call]prototype.plugin('layout', updateClasses)   [call]prototype.plugin('changedPosition', updateClasses)// EO extend class prototype;   'use strict';   // @@@ plugin: init @@@   prototype.plugin('config', function (extend)   {      // store autoslide timer      // if autosliding is set to true it is paused and can      // be restartet. if autosliding is false no auto slider      // should be running, when running the timeout is stored      this.autosliding = null;      // add defaults      extend({         // start auto slide on load         autoslide: false,         // direction for autoslide         autoslideAction: +1,         // delay for next slide         autoslideDelay: 3500,         // overwrite first slide delay         autoslideFirstDelay : 1000,         // overwrite resume slide delay         autoslideResumeDelay : false,         // stop autoslide on mouse over         autoslideStopOnHover: false,         // pause autoslide on mouse over         // will resume on mouse out event         autoslidePauseOnHover: true,         // stop autoslide on manual interaction         autoslideStopOnAction: false      });   });   // @@@ EO plugin: init @@@   // @@@ plugin: interaction @@@   prototype.plugin('interaction', function()   {      // stop the autoslider if configured to do so      if (this.conf.autoslideStopOnAction) [call]this.stopAutoSlide(false);   });   // @@@ EO plugin: interaction @@@   // @@@ plugin: stopAnimation @@@   prototype.plugin('stopAnimation', function()   {      // return if autoslider is inactive      if (!this.autosliding) return      // only restart autoslider when      // there are no more animation queued      if (this.queue.length > 0) return;      // restart autoslider with the default deay      [call]this.startAutoSlide(this.conf.autoslideDelay);   });   // @@@ EO plugin: stopAnimation @@@   // @@@ method: startAutoSlide @@@   prototype.startAutoSlide = function (delay, action)   {      // get default action from given config      if (isNaN(action)) action = parseFloat(this.conf.autoslideAction || 1);      // abort if autoslider timeout is waiting      if (this.autosliding & this.autosliding !== true) return;      this.autosliding = true;      this.trigger('autoslideStart');      if (this.queue.length > 0 || this.animating || this.locked) return;      // stop the autoslide if end is reached (either on the begining or the end)      if (!this.conf.carousel & ((this.position <= this.smin & action < 0) || (this.position >= this.smax & action > 0)))      { return [call]this.stopAutoSlide(); }      // wait for next slide action      this.trigger('autoslideWaitStart', delay);      // setup and create new function to start autoslider      this.autosliding = window.setTimeout(jQuery.proxy(function ()      {         if (this.queue.length > 0 || this.animating || this.locked) return;         // if config option is a function, execute to get action         if (jQuery.isFunction(action)) action = action.call(this);         // we are now executing slide action         this.trigger('autoslideWaitStop');         // get default action from given config         if (isNaN(action)) action = this.conf.autoslideAction || 1;         // add action and start animation         [call]this.goTo(action > 0 ? '+' + action : action);         // autosliding has been activated         this.autosliding = true;      }, this), isNaN(delay) ? 0 : delay);   }   // @@@ EO method: startAutoSlide @@@   // @@@ method: stopAutoSlide @@@   prototype.stopAutoSlide = function (pause)   {      // abort if autoslider is not running      // if (!this.autosliding) return;      // a timeout has been stored      if (this.autosliding !== true)      {         // we are aborting slide waiter         this.trigger('autoslideWaitStop', true);         // clear the next autoslide timeout         window.clearTimeout(this.autosliding)      }      // autosliding has been disabled      this.autosliding = pause ? false : null;      if (pause) this.trigger('autoslidePause');      else this.trigger('autoslideStop');   }   // @@@ EO method: stopAutoSlide @@@   // @@@ control autoslider [on/off, first timeout, action] @@@   // prototype.autoslide = function ()   // {      // dispatch to start and stop functions      // if (arguments.length > 0 & !arguments[0]) this.stopAutoSlide(false);      // else this.startAutoSlide(arguments[1], arguments[2]);   // }   // @@@ EO autoslide @@@   // @@@ plugin: start @@@   prototype.plugin('start', function()   {      // abort if feature is not enabled      if (!this.conf.autoslide) return;      // maybe use special timeout for first auto slide      var timeout = isNaN(this.conf.autoslideFirstDelay) ?          this.conf.autoslideDelay : this.conf.autoslideFirstDelay;      // call first autoslide with setting      [call]this.startAutoSlide(timeout);   });   // @@@ EO plugin: start @@@   // @@@ plugin: ready @@@   // start is defered after ready   prototype.plugin('ready', function()   {      // pause auto slide if mouse is over the element      // this option can only be enabled before ready event      // if you intend to disable it on runtime, you must enable      // it before this event, but you can then disable it on runtime      this.wrapper.hover(         // @@@ event: mouse in @@@         jQuery.proxy(function ()         {            // check if autoslider is set to be running            if (this.autosliding === null) return;            // check options on runtime if autoslider should be stopped            if(this.conf.autoslideStopOnHover) [call]this.stopAutoSlide(false);            else if(this.conf.autoslidePauseOnHover) [call]this.stopAutoSlide(true);         }, this),         // @@@ EO event: mouse in @@@         // @@@ event: mouse out @@@         jQuery.proxy(function ()         {            // only do something if slider is paused            if (this.autosliding !== false) return;            // maybe use special timeout for resume auto slide            var timeout = this.conf.autoslideResumeDelay != false ?                this.conf.autoslideResumeDelay : this.conf.autoslideDelay;            // restart autoslide on mouse out with optional timeout            if(this.conf.autoslidePauseOnHover) [call]this.startAutoSlide(timeout);         }, this)         // @@@ EO event: mouse out @@@      );      // EO hover   });   // @@@ EO plugin: ready @@@   // start is defered after ready   prototype.plugin('swipeStart', function()   {      // XXX - implement this properly      this.backup = this.autosliding;      if (this.autosliding)      {         [call]this.stopAutoSlide(true);      }   });   prototype.plugin('swipeStop', function()   {      if (this.backup)      {         [call]this.startAutoSlide();      }   });   // @@@ EO _init @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // enable plugin         panelInfoBox: true      });      // EO extend config   });   // @@@ EO plugin: config @@@   // @@@ private fn: toggleInfoBox @@@   function toggleInfoBox (opacity, duration, position)   {      // create closure      var slider = this;      // check if feature is enabled      if (!this.conf.panelInfoBox) return;      // check if queue is empty      // if (slider.queue.length == 0)      // {         // get all panels for the current slide         var panels = [call]slider.getPanelsBySlide(position);         // animate infoboxes of all panels by position         jQuery('DIV.info', panels).each(function ()         {            // get local jQuery object            var infobox= jQuery(this);            // only animate if opacity is about to change            if ([call]infobox.css('opacity') != opacity)            {               // animate info box               [call]infobox.animate({                  // animate opacity                  opacity: opacity               }, {                  // animation duration                  duration: duration,                  // unlock on complete                  complete: [call]slider.lock()               })               // EO animate            }            // EO if opacity changes         });         // EO each panel      // }      // EO if empty queue   }   // @@@ EO private fn: toggleInfoBox @@@   // @@@ plugin: swipeMove @@@   prototype.plugin('swipeMove', function(x, y, data)   {      // check if feature is enabled      if (!this.conf.panelInfoBox) return;      // check if the position actually has changed      if (this.position == data.swipeStartPosition) return;      // hide the box very fast      // we will be swiping around      [call]toggleInfoBox.call(this, 0, 300, data.swipeStartPosition);   });   // @@@ EO plugin: swipeMove @@@   // @@@ plugin: abortAnimation @@@   prototype.plugin('abortAnimation', function()   {      // check if feature is enabled      if (!this.conf.panelInfoBox) return;      // abort the info box animations (if running)      jQuery('DIV.info', this.panels).stop(true, true);   });   // @@@ EO plugin: abortAnimation @@@   // show info boxes after the main animation ended (aquire locks)   prototype.plugin('postAnimation', function() { [call]toggleInfoBox.call(this, 1, 700, this.position) })   // hide info boxes before the main animation started (aquire locks)   prototype.plugin('preAnimation', function() { [call]toggleInfoBox.call(this, 0, 700, this.position) })   // @@@ plugin: ready @@@   prototype.plugin('ready', function()   {      // check if feature is enabled      if (!this.conf.panelInfoBox) return;      // first hide all infoboxes in all panels      jQuery('DIV.info', this.panels).css({         'opacity' : 0 // , 'zoom': 1      });      // get all panels for the current slide      var panels = [call]this.getPanelsBySlide(this.position);      // init the current panel infoboxes to be shown      jQuery('DIV.info', panels).css({         'opacity' : 1 // , 'zoom': 1      });   }, - 9);   // @@@ EO plugin: ready @@@// EO extend class prototype;   'use strict';   /*     This function is used to calculate the speed when     the user releases the mouse or swipe gesture.     We record the positions of the points and the timestamp,     then this function calculates the average speed.     http://en.wikipedia.org/wiki/Least_squares     http://pcbheaven.com/wikipages/The_Least_Squares_Fitting/   */   var LeastSquaresFitting = function (points, scale)   {      // no result if less than 2 points given      if (points.length < 2) return [0, 0];      // get a timestamp from current time      var timestamp = points[0][2];      // declare variables to calculate the sums      var sum_x = 0, sum_y = 0, sum_xy = 0, sum_xx = 0;      for (var i = 0, l = points.length; i < l; i++)      {         var y = points[i][0] / scale,             x = points[i][2] - timestamp;         sum_x += x; sum_xx += x * x;         sum_y += y; sum_xy += x * y;      }      var m = (l * sum_xy - sum_x * sum_y) / (l * sum_xx - sum_x * sum_x);      var n = (sum_y * sum_xx - sum_x * sum_xy) / (l * sum_xx - sum_x * sum_x);      if (isNaN(m)) console.log(sum_x, sum_xx, sum_y, sum_xy, points);      return [m, n];   };   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // status variable      this.swipe = false;      // add defaults      extend({         // pixel offset before fixing direction         // from then on we either scroll or swipe         swipeThreshold : 5      });   });   // @@@ EO plugin: config @@@   // @@@ plugin: swipeStart @@@   prototype.plugin('swipeStart', function (x, y, data)   {      // pause autoslider if it's active at the moment      if (this.autoSlidePause) this.autoSlidePause();      // assert that, when swiping is given, animation lock is set      // if (this.locked & !this.animation) alert('invalid status');      // lock the animations      this.animation = true;      // store last moves      data.swipeMoves = [];      // store swiped position      data.swipePosOff = 0;      // init direction status variables      data.swipeDrag = data.swipeScroll = false;      // store the start positions for this swipe      data.swipeStartDrag = data.swipeX = x;      data.swipeStartScroll = data.swipeY = y;      data.dragOff = 0;      // remember start position      data.swipeStartPosition = this.position;      // get viewport offset      var vp_off = [call]this.getViewportOffset();      var offset = this.ct_off + x - vp_off.x;      data.vp_off = vp_off.x;      // get the position where the drag has been started / initiated (point of interest)      data.swipeStartDragPos = [call]this.getPositionByOffset(offset);      data.swipeStartPositionOff = [call]this.getOffsetByPosition(this.position) - offset;      // we are now going to swipe      this.locked = true;      // abort all other animations      [event]this.trigger('abortAnimation');   });   // @@@ EO plugin: swipeStart @@@   // @@@ plugin: swipeDraw @@@   prototype.plugin('swipeDraw', function (data)   {      // get the real offset for the given position (might be "out of bound")      var offset = [call]this.getOffsetByPosition(this.position, true) + data.dragOff;      // calculate real position by real offset      var position = [call]this.getPositionByOffset(offset, true);      // keep track of real position dragging      data.swipePosOff += position - this.position;      // now set to new position      // position will be normalized      [call]this.setPosition(position);      // reset pixel offset      data.dragOff = 0;   })   // @@@ EO plugin: swipeDraw @@@   // @@@ plugin: swipeMove @@@   prototype.plugin('swipeMove', function (x, y, data, dx, dy)   {      this.swiping = true;      // get from data into local variable      // usefull for performance and minimizing      var moves = data.swipeMoves;      // store current swipe position      data.swipeX = x; data.swipeY = y;      data.dragOff += dx;      // try to determine the prominent axis for this swipe movement      if (data.swipeDrag == false & data.swipeScroll == false)      {         // threshold to determine/fix direction         var threshold = this.conf.swipeThreshold;         // check if there was an initial minimum amount of movement in some direction         if (Math.abs(data.swipeStartDrag - x) > threshold) { data.swipeDrag = true; }         else if (Math.abs(data.swipeStartScroll - y) > threshold) { data.swipeScroll = true; }      }      // check if this move is going into another direction then before      // ToDo: Could also add a threshold that a small back move will be tolerated      var length = moves.length; if (length > 2)      {         if (moves[length-2][0] < moves[length-1][0] & moves[length-1][0] > x) { moves.length = 0; }         else if (moves[length-2][0] > moves[length-1][0] & moves[length-1][0] < x) { moves.length = 0; }      }      // do not record to many steps (memory usage)      if (moves.length > 50) moves.shift();      // push the coordinates with timestamp to our data array      moves.push([x, y, (new Date()).getTime()]);      // abort this event if not dragging      if (!data.swipeDrag) return true;      this.trigger('swipeDraw', data);      // return false if dragging      return ! data.swipeDrag;   });   // @@@ EO plugin: swipeMove @@@   // @@@ private fn: snap @@@   function snap(val, grid, base)   {      // assertion for optional values      grid = grid || 1; base = base || 0;      // snap the value to the grid, regarding to its base      return grid * Math.round((val - base) / grid) + base;   }   // @@@ EO private fn: snap @@@   // @@@ private fn: getFinalOffset @@@   function getFinalOffset (start, off, inertia)   {      // get number of panels visible at once      var vis = Math.floor(this.conf.panelsVisible);      // config value if we are grouping panels      // this means we treat them as one panel      if (!this.conf.groupPanels) vis = 1;      // create the main position anchor      // all motions are aligned to this      var anchor = [call]snap(start, 1);      // get the end position without any snapping      // this is where the swipe plus inertia would go      var real_position = start + off + inertia;      // snap the final position to the anchor by a grid      // defined by the number of visible panels. This may      // should only be done if we are grouping panels!      var final_position = [call]snap(real_position, vis, anchor);      // calculate offset from current position      // start and off are already in that value      var offset = final_position - off - start;      // return result      return offset;   }   // @@@ EO private fn: getFinalOffset @@@   // @@@ plugin: swipeStop @@@   prototype.plugin('swipeStop', function (x, y, data)   {      // abort all other animations      [event]this.trigger('abortAnimation');      // get from data into local variable      // usefull for performance and minimizing      var moves = data.swipeMoves;      // first call swipe move to do some work      this.trigger('swipeMove', x, y, data, 0, 0);      // clear swipe draw timer      [call]this.undefer('swipeDraw');      // get a timestamp from current time      var timestamp = (new Date()).getTime();      // get the limiting timestamp for moves      var limit = timestamp - 500;      // get number of panels visible at once      var vis = Math.floor(this.conf.panelsVisible);      // remove all moves that happend before our limit      while (moves.length & moves[0][2] < limit) moves.shift();      // get fitted linear function parameters      var least = LeastSquaresFitting(moves, this.vp_x / 2);      // linear fn -> y = m*x + n      var m = least[0] * this.vp_x / 2, n = least[1];      // get absolute speed      var speed = Math.abs(m);      // direction of the movement      var direction = m < 0 ? - 1 : 1;      // get the inertia of the swipe movement (maybe improve this more)      var inertia = Math.pow(speed * 0.5 * vis, 0.5) * - direction;      // call private function to calculate the actual real offset for final animation      var offset = [call]getFinalOffset.call(this, data.swipeStartPosition, data.swipePosOff, inertia)      // unlock slider      this.locked = false;      // abort all other animations      [event]this.trigger('abortAnimation');      // first call swipe move to do some work      this.trigger('swipeFinish', x, y, data);      var duration = 0, easing = 'linear',          delta = Math.abs(offset);      if (delta > 0.5)      {         easing = speed < 0.375 ? 'easeOutBounce' : 'easeOutExpo';         duration = Math.max(Math.min(100 / Math.pow(1/speed, 1.5), 9000), 1200);      }      else if (delta > 0)      {         easing = speed < 0.375 ? 'easeOutBounce' : 'easeOutExpo';         duration = Math.max(Math.min(100 / Math.pow(1/speed, 1.5), 2000), 600);      }      // account for the distance left to go (shorten duration if not much to do)      // if (speed > 0.375) duration *= Math.abs(this.position - this.slide2slide(to));      var swipeDrag = data.swipeDrag;      // data.dragOff = 0;      // data.scrollOff = 0;      delete data.swipeDrag;      delete data.swipeScroll;      data.swipeMoves = [];      // make offset value explicitly relative      offset = offset < 0 ? offset : '+' + offset      [call]this.animate(offset, duration, easing, function ()      {         this.foobar = false;         this.swiping = false;      }, true);      // return false if dragging      return ! swipeDrag;   });   // @@@ EO plugin: swipeStop @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // enable touch swipes         gestureSwipe : false      });   });   // @@@ EO plugin: config @@@   // @@@ private fn: stop_handler @@@   var stop_handler = function (data, evt)   {      // return without aborting the event      if (!this.conf.gestureSwipe) return true;      // retrieve from event      var finger = evt.finger,          gesture = evt.gesture;      // normalize drag/scroll variable      var vertical = this.conf.vertical,          swipe = vertical ? finger.y : finger.x,          scroll = vertical ? finger.x : finger.y;      // call swipe start handler with coordinates      this.trigger('swipeStop', swipe, scroll, data);   }   // @@@ EO private fn: stop_handler @@@   // @@@ private fn: move_handler @@@   var move_handler = function (data, evt)   {      // return without aborting the event      if (!this.conf.gestureSwipe) return true;      // retrieve from event      var finger = evt.finger,          gesture = evt.gesture;      // normalize drag/scroll variable      var vertical = this.conf.vertical,          swipe = vertical ? finger.y : finger.x,          scroll = vertical ? finger.x : finger.y,          swipeOff = vertical ? evt.dy : evt.dx,          scrollOff = vertical ? evt.dx : evt.dy;      // call swipe start handler with coordinates      this.trigger('swipeMove', swipe, scroll, data, swipeOff, scrollOff);      if(!data.swipeDrag)      {            evt.stopPropagation();            return;      }      if(!this.conf.carousel)      {         // console.log(this.viewport.get(0).id, swipe, data.position, this.position);         if (data.position === this.position & (this.position == 0 || this.position == this.smax))         {            // data.swipeStartDrag = swipe;            // data.swipeStartScroll = scroll;            // delete data.swipeFirstDrag;         }         else         {            // console.log('stop');            evt.stopPropagation();         }      }      else      {         evt.stopPropagation();      }      // remember last position      data.position = this.position;   }   // @@@ EO private fn: move_handler @@@   // @@@ private fn: start_handler @@@   var start_handler = function (data, evt)   {      // return without aborting the event      if (!this.conf.gestureSwipe) return true;      // retrieve from event      var finger = evt.finger,          gesture = evt.gesture;      // normalize drag/scroll variable      var vertical = this.conf.vertical,          swipe = vertical ? finger.y : finger.x,          scroll = vertical ? finger.x : finger.y;      // call swipe start handler with coordinates      this.trigger('swipeStart', swipe, scroll, data);   }   // @@@ EO private fn: start_handler @@@   // @@@ plugin: ready @@@   prototype.plugin('ready', function ()   {      // shared data      var data = {};      // setup viewport      this.viewport         // enable gestures         .gesture({            native:            {               panY : ! this.conf.vertical,               panX : !! this.conf.vertical            }         })         .bind('handmove', function (evt)         {            // evt.stopPropagation();            // evt.preventDefault();         })         // bind event listeners and create instance closures         .bind('handstop', jQuery.proxy(stop_handler, this, data))         .bind('handmove', jQuery.proxy(move_handler, this, data))         .bind('handstart', jQuery.proxy(start_handler, this, data))         .bind('handstart', function (evt)         {            if (evt.gesture.fingers == 0)            {               // evt.stopPropagation();            }            if (evt.gesture.fingers == 1)            {               evt.preventDefault();            }         })   });   // @@@ EO plugin: ready @@@// EO extend class prototype;   'use strict';   // declare here for compiler   var prefix = 'rtp-toolbar';   // define all toggle buttons   var toggler = {      // define function to define if state is on      stop : function () { return this.autosliding === null; },      pause : function () { return ! this.autosliding; }   };   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // enable feature         navToolbar: false,         // toolbar: 'first, rewind, pause, stop, play, toggle-stop, toggle-pause, forward, last'         navToolbarButtons: this.conf.carousel ?            'rewind, toggle-stop, toggle-pause, forward' :            'first, rewind, toggle-stop, toggle-pause, forward, last',         // add templates         tmpl :         {            navButtonWrapper: ['<a href="javascript:void(0);">', '</a>'],            navButton: '<img src="img/rtp-toolbar-{type}.gif" width="12" height="12" alt="{title}"/>'         }      });   });   // @@@ EO plugin: config @@@   // @@@ plugin: init @@@   prototype.plugin('init', function ()   {      // create closure      var self = this;      // store the buttons      self.buttons = {};      // function for the button actions      function action (command)      {         switch (command)         {            // navigation commands            case 'last': [call]this.goLast(); break;            case 'first': [call]this.goFirst(); break;            case 'rewind': [call]this.goPrev(); break;            case 'forward': [call]this.goNext(); break;            // auto slide show commands            case 'play': [call]this.startAutoSlide(); break;            case 'stop': [call]this.stopAutoSlide(false); break;            case 'pause': [call]this.stopAutoSlide(true); break;            // toggle pause/play            case 'toggle-pause':               if (!toggler.pause.call(this))               { [call]this.stopAutoSlide(true); }               else { [call]this.startAutoSlide(); }            break;            // toggle stop/play            case 'toggle-stop':               if (!toggler.stop.call(this))               { [call]this.stopAutoSlide(false); }               else { [call]this.startAutoSlide(); }            break;         }      }      // EO fn action      // check if the feature is activated and configured      if (self.conf.navToolbar & self.conf.navToolbarButtons)      {         // get all buttons for the toolbar         var buttons = self.conf.navToolbarButtons.split(/\s*,\s*/), nodes = [];         // create the wrapper around all toolbar buttons         var wrapper = jQuery('<div class="' + prefix + '">');         // now create all configured buttons         for (var i = 0, l = buttons.length; i < l; i++)         {            // create the button node            var button = jQuery(               '<span class="' + prefix + '-' + buttons[i] + '">'               + self.tmpl.navButtonWrapper[0]               + self.tmpl.navButton                 .replace(/{title}/g, buttons[i])                  .replace(/{type}/g, buttons[i].replace('toggle-', ''))               + self.tmpl.navButtonWrapper[1]               + '</span>'            )            // attach click handler to the button            .click(jQuery.proxy(action, self, buttons[i]));            // add button to the outer wrapper node            wrapper.append(self.buttons[buttons[i]] = button);            // find and store all button images            button.imgs = button.find('IMG');         }         // store the toolbar wrapper         self.toolbarWrapper = wrapper;         // append wrapper to the main slider wrapper         self.toolbarWrapper.appendTo(self.wrapper);      }      // EO if conf.navToolbar   });   // @@@ EO plugin: init @@@   // @@@ private fn: updateToggleButtons @@@   function updateToggleButtons ()   {      // check if the feature is activated and configured      if (this.conf.navToolbar & this.conf.navToolbarButtons)      {         // process all toggle buttons         for(var type in toggler)         {            // get value if feature is enabled            var enabled = toggler[type].call(this);            // get the images previousely stored            var imgs = this.buttons['toggle-' + type].imgs;            // process all button images            var i = imgs.length; while (i--)            {               // get the current image src               var src = imgs[i].src.replace(                  enabled ? type : 'play',                  enabled ? 'play' : type               );               // check if src has changed               if (src != imgs[i].src)               { imgs[i].src = src; }            }            // EO each image         }         // EO each toggler      }      // EO if conf.navToolbar   }   // @@@ EO private fn: updateToggleButtons @@@   // plug into various events to update buttons   [call]prototype.plugin('ready', updateToggleButtons);   [call]prototype.plugin('autoslideStop', updateToggleButtons);   [call]prototype.plugin('autoslideStart', updateToggleButtons);   [call]prototype.plugin('autoslidePause', updateToggleButtons);// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // enable plugin         adjustTabIndex: true      });      // EO extend config   });   // @@@ EO plugin: config @@@   // @@@ plugin: ready @@@   prototype.plugin('ready', function ()   {      // check if feature is enabled      if (!this.conf.adjustTabIndex) return;      // fetch all links within the slides      var i = this.slides.length; while (i --)      {         var slide = jQuery(this.slides[i]);         slide.data('links', jQuery('A', slide))      }      // first disable all links in all panels      // links in cloned panels are never selectable      jQuery('A', this.panels).attr('tabindex', '-1');   });   // @@@ EO plugin: ready @@@   // @@@ plugin: changedSlideVisibility @@@   prototype.plugin('changedSlideVisibility', function (slide, visible)   {      // check if feature is enabled      if (!this.conf.adjustTabIndex) return;      // reset the tabindex for all links in this slide      jQuery(slide).data('links').attr('tabindex', visible ? '' : '-1');   });   // @@@ EO plugin: changedSlideVisibility @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // when is a slide visible         // how visible has it to be         withinThreshold : 0.995      });      // store per slide      this.within = [];   });   // @@@ EO plugin: config @@@   // @@@ plugin: changedVisibility @@@   prototype.plugin('changedVisibility', function (visibility, sv)   {      // process all slides, array must have      // same length as all registered slides      var i = visibility.length; while (i--)      {         // get the previous value         var prev = this.within[i];         // get status if slide is visible (int for array access)         var vis = visibility[i] > this.conf.withinThreshold ? 1 : 0;         // check is status has changed         if (vis != prev)         {            // store new status            this.within[i] = vis;            // emit an event to inform that this slide visibility has changed            this.trigger('changedSlideVisibility', this.slides[i], vis, prev);         }         // EO if state changed      }      // EO each slide   });   // @@@ EO plugin: changedVisibility @@@// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // enable plugin         progressBar: false,         // position of the dom nodes         // we only need the first char         // valid: prepend, append, both         progressBarPosition: 'append',         // templates fragments         tmpl : {            'progress-bar-append' : '<div class="rtp-progress-bar-append"></div>',            'progress-bar-prepend' : '<div class="rtp-progress-bar-prepend"></div>'         },         // classes to assign         klass : {            'progress-bar' : 'rtp-progress-bar'         }      });      // EO extend config   });   // @@@ EO plugin: config @@@   // @@@ css @@@   function css(value)   {      if (this.conf.vertical)      { return { height : value }; }      else { return { width : value }; }   }   // @@@ EO css @@@   // @@@ stopProgressBar @@@   function stopProgressBar ()   {      // prevent early calls      if (!this.progressbar) return;      // stop previous animation      this.progressbar         .stop(true)         .css(            [call]css.call(this, '0%')         );   }   // @@@ EO stopProgressBar @@@   // @@@ startProgressBar @@@   function startProgressBar (delay)   {      // prevent animation      if (!delay) return;      // prevent early calls      if (!this.progressbar) return;      // stop previous animation      [call]stopProgressBar.call(this);      // animate progressbar      this.progressbar         .stop(true)         .css(            [call]css.call(this, '0%')         )         .animate(            [call]css.call(this, '100%'),            delay         )   }   // @@@ EO startProgressBar @@@   // @@@ plugin: init @@@   prototype.plugin('init', function()   {      // create closure      var self = this;      // activate autoslide      if (self.conf.progressBar)      {         // create the progress bar jQuery collection         var progressbar = jQuery();         // get the configured position for progress bar (first char lowercase)         var position = this.conf.progressBarPosition.substr(0,1).toLowerCase();         // check if we should prepend the progress bar         if (position == 'p' || position == 'b')         {            // create the progress bar dom node            var node = jQuery(               this.tmpl['progress-bar-prepend'],               this.tmpl['progress-bar']            );            // add this node the jQuery collection            progressbar = progressbar.add(node);            // prepend node to the wrapper            this.wrapper.prepend(node);         }         // EO if prepend         // check if we should prepend the progress bar         if (position == 'a' || position == 'b')         {            // create the progress bar dom node            var node = jQuery(               this.tmpl['progress-bar-append'] ||               this.tmpl['progress-bar']            );            // add this node the jQuery collection            progressbar = progressbar.add(node);            // append node to the wrapper            this.wrapper.append(node);         }         // EO if append         // store object to slide instance         this.progressbar = progressbar;         // add our standard class name to dom nodes         progressbar.addClass(this.conf.klass['progress-bar'])         // call the stop function         [call]stopProgressBar.call(this);      }      // EO if conf.progressBar   });   // @@@ plugin: init @@@   // hook into various change events to adjust progress bars   [call]prototype.plugin('autoslideWaitStop', stopProgressBar);   [call]prototype.plugin('autoslideWaitStart', startProgressBar);// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // enable plugin         tiles: false,         // how many tiles for animations         tileRows: 1, tileCols: 1,         // how many tiles should animate at once         tileRowsAtOnce: 1, tileColsAtOnce: 1,         // from where should tile animation start         tileDimOrigin: 0.5, tileOppOrigin: 0.5      });      // EO extend config   });   // @@@ EO plugin: config @@@   // @@@ plugin: config @@@   prototype.plugin('ready', function (extend)   {      if (!this.conf.tiles) return;      this.rows = [];      this.cols = [];      this.tiles = [];      // @@@ private fn: getOffsetCssStr @@@      function getOffsetCssStr (invert)      {         // get the reverse option from config         var reverse = this.conf.offsetReverse;         // return the string according to options         return this.conf.vertical ^ invert           ? (reverse ? 'marginBottom' : 'marginTop')           : (reverse ? 'marginRight' : 'marginLeft');      }      // @@@ EO private fn: getOffsetCssStr @@@      // seems like __proto__ does not always work?      // first found in mobile IE and fader example!      var oldSetPosition = this.setPosition;      this.setPosition = function(value)      {         if (!this.conf.tiles) return oldSetPosition.apply(this, arguments)         if (!this.animation || !this.animation.fader) return oldSetPosition.apply(this, arguments);         if (Math.floor(value) === parseInt(value))         {            if (this.animation.fader)            {               this.animation.restore();            }            return oldSetPosition.call(this, parseInt(value));         }      }      var oldGetContainerOffset = this.getContainerOffset;      // @@@ overload method: getContainerOffset @@@      this.getContainerOffset = function(invert)      {         if (!this.conf.tiles) return oldGetContainerOffset.apply(this, arguments)         if (typeof this.ct_off != "undefined") return this.ct_off;         // return a float number from the container offset         return - (parseFloat([call]this.container.css([call]getOffsetCssStr.call(this, invert)), 10) || 0)      }      // @@@ EO overload method: getContainerOffset @@@      var oldSetContainerOffset = this.getContainerOffset;      // @@@ overload method: setContainerOffset @@@      this.setContainerOffset = function(offset, invert)      {         if (!this.conf.tiles) return oldSetContainerOffset.apply(this, arguments)         // search position to clamp container to         var i = this.offset.length; while(i--)         { if (this.offset[i] <= offset) break; }         // set the offset position of the container to the viewport         [call]this.container.css([call]getOffsetCssStr.call(this, invert), - this.offset[i]);         var visibility = [], value = this.position;         // fake the visibility for nav dots etc         if (Math.floor(value) === parseInt(value) & !this.swiping)         {            for (var i = 0; i < this.slides.length; i++)            { visibility[i] = i == value ? 1 : 0; }            this.sv = visibility;            this.trigger('foobarVisibility', visibility);         }         // update internal variable         // needed to calc visibilities         this.ct_off = offset;      }      // @@@ EO overload method: setContainerOffset @@@      var oldGetOffsetByPosition = this.getContainerOffset;      // @@@ overload method: getOffsetByPosition @@@      this.getOffsetByPosition = function (index)      {         if (!this.conf.tiles) return oldGetOffsetByPosition.apply(this, arguments)         return [call]prototype.getOffsetByPosition.call(this, index)      }      // @@@ EO overload method: getOffsetByPosition @@@      for(var i = 0; i < this.slides.length; i++)      {         jQuery(this.slides[i]).addClass('rtp-slider-slide-' + i);      }      var fader = jQuery('<div class="rtp-slider-fader">');      for(var i = 0; i < this.conf.tileRows; i++)      {         var cols = [], tiles = [],             row = jQuery('<div class="row row-' + i + '">');         for(var n = 0; n < this.conf.tileCols; n++)         {            var col = jQuery('<div class="col col-' + n + '">');            var tile = jQuery('<div class="tile tile-' + i + '-' + n + '">');            row.append(col)            col.append(tile);            cols.push(col);            tiles.push(tile);         }         fader.append(row)         this.rows.push(row);         this.cols.push(cols);         this.tiles.push(tiles);      }      jQuery(this.viewport).append(fader);      this.fader = fader;      [call]fader.css({         'top' : '0px',         'left' : '0px',         'right' : '0px',         'bottom' : '0px',         'position' : 'absolute'      });   }, -9999);   // @@@ EO plugin: config @@@   function layout()   {      if (!this.conf.tiles) return;      var off_y = 0,          conf = this.conf,          rows = this.rows,          cols = this.cols,          tiles = this.tiles,          y = this.vp_y / conf.tileRows,          x = this.vp_x / conf.tileCols;      for (var i = 0; i < conf.tileRows; i ++)      {         var off_x = 0;         var width = x + 'px';         var height = y + 'px';         if (conf.tileCols == 1) width = '100%';         if (conf.tileRows == 1) height = '100%';         rows[i].css({            'left' : '0px',            'right' : '0px',            'width' : 'auto',            'height' : height,            'top' : off_y + 'px',            'overflow' : 'hidden',            'position' : 'absolute'         });         for (var n = 0; n < conf.tileCols; n ++)         {            cols[i][n].css({               'left' : off_x + 'px',               // 'width' : x + 'px',               'height' : 'auto',               'top' : '0px',               'bottom' : '0px',               'overflow' : 'hidden',               'position' : 'absolute'            })            if (this.position == Math.floor(this.position))            {            }            tiles[i][n].css({               'width' : this.vp_x * 2,               'height' : this.vp_y * 2,               'marginTop' : - off_y,               'marginLeft' : - off_x            })            jQuery('.rtp-slider-panel', tiles[i][n]).css({               'float' : 'none',               // 'width' : '100%',               // 'height' : '100%',               'opacity' : '1'            });            off_x += x;         }         off_y += y;      }   }   function change(position, part)   {      if (!this.conf.tiles) return;      var width = this.vp_x / this.conf.tileCols;      var height = this.vp_y / this.conf.tileRows;      var off_y = 0,          y = this.vp_y / this.conf.tileRows,          x = this.vp_x / this.conf.tileCols;      for (var i = 0; i < this.conf.tileRows; i ++)      {         var off_x = 0;         for (var n = 0; n < this.conf.tileCols; n ++)         {            // the simples swipe through            // one start when other ends            // var d_w = 1 / this.conf.tileCols, s_w = d_w * n;            // distribute it from the left/top            var d_w = 1 / this.conf.tileCols * this.conf.tileColsAtOnce,                s_w = this.conf.tileCols == 1 ? 0 :                      (1 - d_w) / (this.conf.tileCols - 1) * n;            var d_h = 1 / this.conf.tileRows * this.conf.tileRowsAtOnce,                s_h = this.conf.tileRows == 1 ? 0 :                      (1 - d_h) / (this.conf.tileRows - 1) * i;            var prog_w = (part - s_w) / (d_w);            prog_w = Math.max(0, Math.min(1, prog_w));            var prog_h = (part - s_h) / (d_h);            prog_h = Math.max(0, Math.min(1, prog_h));            var align_h = this.conf.tileOppOrigin || 0,                align_w = this.conf.tileDimOrigin || 0;            this.cols[i][n].css({               // 'opacity' : part,               'width' : width * prog_w + 'px',               'height' : height * prog_h + 'px',               'marginTop' : align_h * height * (1 - prog_h) + 'px',               'marginLeft' : align_w * width * (1 - prog_w) + 'px'            });            this.tiles[i][n].css({               'opacity' : part,               'marginTop' : (-1 * align_h * height * (1 - prog_h) - off_y) + 'px',               'marginLeft' : (-1 * align_w * width * (1 - prog_w) - off_x) + 'px'            });            off_x += x;         }         off_y += y;      }   }   var first = true;   // @@@ plugin: changedPosition @@@   prototype.plugin('changedPosition', function (previous)   {      if (!this.conf.tiles) return;      var position = this.position;      // get the integer via method      var int_pos = parseInt(position, 10),          int_prv = parseInt(previous, 10),          ceil_pos = Math.ceil(position),          ceil_prv = Math.ceil(previous),          floor_pos = Math.floor(position),          floor_prv = Math.floor(previous);      if (this.animation & this.animation.fader)      {         if (this.animation.tiles) return;         this.animation.tiles = true;         floor_pos = this.animation.action - 1;         floor_prv = this.animation.action - 2;      }      if (first || floor_pos != floor_prv)      {         first = false;         var slide_left = Math.min(floor_pos),             panel_left = this.slide2panel(slide_left),             panel_right = this.slide2panel(slide_left + 1);         var panel = this.panels.get(panel_right),             panel = jQuery(panel);         this.fader.hide();         for(var i = 0; i < this.conf.tileRows; i++)         {            for(var n = 0; n < this.conf.tileCols; n++)            {               this.tiles[i][n].empty().append(panel.clone().css({ 'margin': '0' }));            }         }         // jQuery('IMG').fixFirefox795072();      };      this.animation.restore = function() {};/*      if (this.animation.fader)      {         var img = jQuery('IMG', this.slides[this.animation.action]);         var placeholder = jQuery('<SPAN>');         this.animation.restore = function() {};         this.animation.restore = function()         { placeholder.replaceWith(img) }         img.replaceWith(placeholder);         console.warn(img)      }*/      if (Math.floor(position) != position)      this.fader.show(); else this.fader.hide();      var part_pos = position - Math.floor(position);      [call]change.call(this, position, part_pos)   }, - 999);   // @@@ EO plugin: changedPosition @@@   // @@@ plugin: layout @@@   prototype.plugin('layout', function ()   {      [call]layout.call(this);      var position = this.position;      var part_pos = position - Math.floor(position);      [call]change.call(this, position, part_pos);   }, 0);   // @@@ EO plugin: layout @@@   // @@@ private fn: alignOppInViewport @@@   function alignOppInViewport ()   {      if (!this.conf.tiles) return;      // declare local variables      var align = this.conf.alignPanelOpp,          // get the css attribute to set          css = this.conf.vertical ? 'left' : 'top';      // check for valid number      if (isNaN(align)) return;      // loop all slides to setup their 3d transformation      var i = this.slides.length; while (i--)      {         var p = this.slide2panel(i);         // calculate the possible margin and multiply         var margin = (this.vp_y - this.pd[1][p]) * align;         // set this panel margin for direction         jQuery('.rtp-slider-slide-' + i).css(css, margin + 'px');         // jQuery(this.panels[i]).css(css, margin + 'px');      }         // EO all panels   }   // @@@ EO private fn: alignOppInViewport @@@   function changedPanelsSize()   {      if (!this.conf.tiles) return;      // loop all slides to setup their 3d transformation      var i = this.slides.length; while (i--)      {         var p = this.slide2panel(i);         // calculate the possible margin and multiply         var dim = this.pd[0][p], opp = this.pd[1][p]         // set this panel margin for direction         jQuery('.rtp-slider-slide-' + i, this.fader)         .css({            'width': dim + 'px',            'height': opp + 'px'         });      }   }   // run late after the viewport opposition has been changed/updated   [call]prototype.plugin('updatedViewportOpp', alignOppInViewport, 99999);   [call]prototype.plugin('updatedPanelsDim', changedPanelsSize, 99999);   [call]prototype.plugin('updatedPanelsOpp', changedPanelsSize, 99999);   // prototype.plugin('foobarVisibility', alignOppInViewport, 99999);   [call]prototype.plugin('foobarVisibility', changedPanelsSize, 9999);// EO extend class prototype;   'use strict';   // @@@ plugin: config @@@   prototype.plugin('config', function (extend)   {      // add defaults      extend({         // enable feature         carousel3d: false      });   });   // @@@ EO plugin: config @@@   // conversion constants   // var deg2rad = Math.PI/180;   // var rad2deg = 180/Math.PI;   // @@@ plugin: init @@@   prototype.plugin('init', function ()   {      // create closures for functions      // only calculate on layout update      var angle, paneldim, distance;      // save and store to old method (to be restored later)      var oldSetOffsetByPosition = this.setOffsetByPosition;      // @@@ private fn: setOffsetByPosition @@@      function setOffsetByPosition (position)      {         // check if feature is enabled         if (!this.conf.carousel3d)         {            // call original method if feature is disabled            return oldSetOffsetByPosition.apply(this, arguments);         }         // EO if feature not enabled         // now calulate the rotation for this position         var rotate = 360 / this.slides.length * position;         var dir = this.conf.vertical ? 'X' : 'Y';         // set 3d container styles         [call]this.container.css({            // rotate the 3d panel and move it aways from the 3d center            // transform: 'translateZ(-' + distance + 'px) rotate' + dir + '(-' + rotate + 'deg)'            transform: 'translateZ(-' + distance + 'px) rotate' + dir + '(-' + rotate + 'deg)'         });      }      // @@@ EO private fn: setOffsetByPosition @@@      // @@@ private fn: layout @@@      function layout ()      {         // check if feature is enabled         if (!this.conf.carousel3d) return;         // declare local variables         var conf = this.conf,             alignPanelDim = conf.alignPanelDim,             alignViewport = conf.alignViewport,             panelsVisible = conf.panelsVisible;         // get segment angle at center (in radians)         var angle = Math.PI / this.slides.length;         // calculate maxium panel dimension and take half         var paneldim = Math.max.apply( Math, this.pd[0] ) / 2;         // calculate the panel distances (3d) from the center         distance = parseFloat(paneldim / Math.tan(angle), 10);         // calculate the alignment / offset position (use panelsVisible to assume viewport)         var align = panelsVisible * (alignViewport - 0.5) - alignPanelDim + 0.5         // setup 3d panels         [call]this.panels.css({            // use absolute position            position : 'absolute',            left : '0px', right : '0px',            // force anti aliasing in firefox            outline: '1px solid transparent'         });         // hide cloned panels         this.cloned.hide();         var dir = this.conf.vertical ? 'X' : 'Y';         // loop all slides to setup their 3d transformation         var l = this.slides.length, i = l; while (i--)         {            // get rotation for this panel            var rotate = 360 / l * i + align;            // set all 3d panel styles            jQuery(this.slides[i]).css({               // rotate the 3d panel and move it aways from the 3d center               transform: 'rotate' + dir + '(' + rotate + 'deg) translateZ( ' + distance + 'px )'            });         }         // EO all slides         // setup 3d viewport styles         [call]this.viewport.css({            // 'overflow': 'hidden',            'perspective': distance * panelsVisible / 2         });         // setup 3d container styles         [call]this.container.css({            'width': '100%',            'overflow': 'visible',            'transform-style': 'preserve-3d'         });      }      // @@@ EO private fn: layout @@@      // overwrite setOffsetByPosition method      // do this on each instance not on prototype      this.setOffsetByPosition = setOffsetByPosition;      // setup the 3d carousel on layout event      [call]prototype.plugin('adjustViewport', layout, - 99);   });   // @@@ EO plugin: init @@@// EO extend class prototype})(RTP.Slider.prototype, jQuery);