From: Doug Orleans <xxx> Subject: [Volity-devel] SVG pros & cons?
I was reading up on SVG a bit last night, and once again was daunted by the idea of making a game GUI without high-level support for things like buttons, menus, and windows. SVG does seem to have a lot of neat things: scalability, style sheets, different scripting languages, etc. (one day I'd like to try scripting SVG with Scheme). But I'm still a little unsure how these benefits weigh up against just making GUI applets in Java with Swing. I asked Jason last night, but he told me to ask him again when he was more awake. So here I am asking in public so he can enter his opinion into the record. :) (Or if anyone else wants to chime in, feel free.)
Yeah, we probably will have to make some of them ourselves. There are already fill-in forms. We don't expect any harder then doing so in HTML.